Add quicksave
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@@ -208,9 +208,8 @@ collidePointFF = undefined
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-- | Looks for overlap of a circle with walls.
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-- If found, gives wall
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overlapCircWallsReturnWall :: Point2 -> Float -> IM.IntMap Wall -> Maybe Wall
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overlapCircWallsReturnWall p rad ws
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overlapCircWallsReturnWall p rad
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= L.fold (safeMinimumOnMaybeL (fmap (dist p) . f . _wlLine))
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ws
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where
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f (a,b) = intersectSegSeg p (p -.- rad *.* vNormal (normalizeV (a -.- b))) a b
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