Add quicksave
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@@ -270,7 +270,7 @@ rotateToOverlappingWall w = case theWall of
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| otherwise = w
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where
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b = a * (2 / pi)
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b' = fromIntegral $ (round b :: Int)
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b' = fromIntegral (round b :: Int)
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cr = you w
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p = _crPos cr
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theWall = overlapCircWallsReturnWall p (_crRad cr + 5) (wallsNearPoint p w)
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