Commit before complicating zoning
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+8
-7
@@ -7,6 +7,7 @@ circular imports are probably not a good idea.
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DerivingStrategies #-}
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module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Material
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@@ -103,13 +104,13 @@ data World = World
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, _boundBox :: [Point2]
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, _boundDist :: (Float,Float,Float,Float) -- NSEW, S and W negative
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, _creatures :: IM.IntMap Creature
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, _creaturesZone :: Zone (IM.IntMap Creature)
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, _creaturesZone :: Zoning (IM.IntMap Creature)
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _itemPositions :: IM.IntMap ItemPos
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, _clouds :: [Cloud]
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, _cloudsZone :: Zone [Cloud]
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, _cloudsZone :: Zoning [Cloud]
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, _gusts :: IM.IntMap Gust
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, _gustsZone :: Zone (IM.IntMap Gust)
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, _gustsZone :: Zoning (IM.IntMap Gust)
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, _props :: IM.IntMap Prop
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, _instantParticles :: [Particle]
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, _particles :: [Particle]
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@@ -124,7 +125,7 @@ data World = World
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, _blocks :: IM.IntMap Block
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, _coordinates :: IM.IntMap Point2
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, _triggers :: IM.IntMap (World -> Bool)
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, _wallsZone :: Zone (IM.IntMap Wall)
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, _wallsZone :: Zoning (IM.IntMap Wall)
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, _floorItems :: IM.IntMap FloorItem
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, _floorTiles :: [(Point3,Point3)]
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, _randGen :: StdGen
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@@ -144,7 +145,7 @@ data World = World
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, _clickMousePos :: Point2
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, _pathGraph :: Gr Point2 Float
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, _pathGraphP :: S.Set (Point2,Point2)
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, _pathPoints :: IM.IntMap (IM.IntMap [(Int,Point2)])
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, _pathPoints :: Zoning [(Int,Point2)]
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, _hud :: HUD
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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@@ -1326,7 +1327,7 @@ data Goal
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| SentinelAt Point2 Float
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deriving (Show)
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newtype Zone a = Zone
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newtype Zoning a = Zoning
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{ _znObjects :: IM.IntMap (IM.IntMap a)
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}
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data DamageEffect
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@@ -1514,7 +1515,7 @@ makeLenses ''Block
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makeLenses ''Terminal
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makeLenses ''Machine
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makeLenses ''MachineType
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makeLenses ''Zone
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makeLenses ''Zoning
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makeLenses ''ItemDimension
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makeLenses ''Vocalization
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makeLenses ''Universe
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