Refactor crPos to be a V3
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@@ -6,6 +6,7 @@ module Dodge.Inventory.Add (
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pickUpItemAt,
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) where
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import Linear
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import qualified Data.IntSet as IS
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import Control.Lens
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import Control.Monad
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@@ -61,7 +62,7 @@ createItemYou :: Item -> World -> World
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createItemYou itm w = maybe w' snd $ tryPutItemInInv 0 itid w'
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where
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itid = IM.newKey $ w ^. cWorld . lWorld . items
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pos = w ^?! cWorld . lWorld . creatures . ix 0 . crPos
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pos = w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy
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w' = copyItemToFloor pos (itm & itID .~ NInt itid) w
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-- the duplication is annoying...
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@@ -3,6 +3,7 @@ module Dodge.Inventory.Swap (
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swapAnyExtraSelection
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) where
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import Linear
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import NewInt
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import Dodge.SoundLogic
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import Dodge.Item.Grammar
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@@ -71,7 +72,7 @@ checkConnection so s i j w = fromMaybe w $ do
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iit <- locs ^? ix i . _2
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jit <- locs ^? ix j . _2
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guard $ isConnected iit || isConnected jit
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return $ soundStart so cpos s Nothing w
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return $ soundStart so (cpos ^. _xy) s Nothing w
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isConnected :: LocationDT a -> Bool
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isConnected x = case x ^. locDtContext of
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