Refactor crPos to be a V3
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@@ -1,5 +1,6 @@
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module Dodge.Item.Weapon.Shatter (shootShatter) where
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import Linear
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import Dodge.Base.Collide
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import Dodge.Block.Debris
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import Dodge.Data.World
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@@ -18,7 +19,7 @@ shootShatter _ cr w =
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Opaque {} -> True
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SeeThrough -> True
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_ -> False
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sp = _crPos cr +.+ 10 *.* unitVectorAtAngle dir
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sp = cr ^. crPos ._xy +.+ 10 *.* unitVectorAtAngle dir
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-- the 10 is arbtrary and should be changed to a muzzle position
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dir = _crDir cr
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ep = sp +.+ 200 *.* unitVectorAtAngle dir
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