Refactor crPos to be a V3
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@@ -2,6 +2,7 @@
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module Dodge.Render.Picture (fixedCoordPictures) where
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import Linear (_xy)
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import Control.Lens
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import Data.Maybe
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import Dodge.Base.Coordinate
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@@ -116,7 +117,7 @@ mouseCursorType u = case u ^. uvWorld . input . mouseContext of
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w = u ^. uvWorld
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selsec = u ^? uvWorld . hud . diSelection . _Just . slSec
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a = fromMaybe 0 $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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return . toClosestMultiple (pi / 32) $
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argV (w ^. cWorld . lWorld . lAimPos -.- cpos)
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- w ^. wCam . camRot
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@@ -293,6 +294,6 @@ drawAimSweep cr w = fold $ do
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where
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cdir = _crDir cr
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rot = campos ^. camRot
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p = _crPos cr
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p = cr ^. crPos . _xy
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campos = w ^. wCam
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mwp = w ^. cWorld . lWorld . lAimPos
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@@ -26,7 +26,7 @@ worldSPic cfig u =
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<> foldup drawPulseBall (filtOn _pbPos _pulseBalls)
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<> foldup (shiftDraw _blPos _blDir (drawBlock . _blDraw)) (filtOn _blPos _blocks)
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<> foldup (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _foreShapes)
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<> foldup (drawCreature (lw ^. items)) (filtOn _crPos _creatures)
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<> foldup (drawCreature (lw ^. items)) (filtOn (^. crPos . _xy) _creatures)
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<> foldup
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(Prelude.uncurry floorItemSPic)
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( IM.intersectionWith
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@@ -65,7 +65,7 @@ drawPulseBall pb =
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$ circleSolidCol green white 10
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drawCreature :: IM.IntMap Item -> Creature -> SPic
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drawCreature m cr = translateSPz (_crZ cr) . uncurryV translateSPxy (_crPos cr) . rotateSP (_crDir cr) $
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drawCreature m cr = translateSP (_crPos cr) . rotateSP (_crDir cr) $
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case cr ^. crType of
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_ | CrIsCorpse sp <- cr ^. crHP -> sp
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_ | null (cr ^? crHP . _HP) -> mempty
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