Refactor crPos to be a V3
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@@ -87,8 +87,8 @@ updateInGameCamera cfig w =
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moveZoomCamera :: Config -> Input -> Creature -> World -> Camera -> Camera
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moveZoomCamera cfig theinput cr w campos =
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campos
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& camCenter .~ fromMaybe (_crPos cr +.+ offset) mremotepos
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& camViewFrom .~ fromMaybe (_crPos cr) mremotepos
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& camCenter .~ fromMaybe (cr ^. crPos . _xy +.+ offset) mremotepos
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& camViewFrom .~ fromMaybe (cr ^. crPos . _xy) mremotepos
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& camZoom .~ newzoom
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& camDefaultZoom .~ newDefaultZoom
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& camItemZoom .~ newItemZoom
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@@ -215,7 +215,7 @@ rotateToOverlappingWall w =
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w
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where
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cr = you w
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p = _crPos (you w)
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p = (you w) ^. crPos . _xy
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doWallRotate :: Wall -> World -> World
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doWallRotate wl w
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@@ -6,11 +6,12 @@ import Dodge.Data.World
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import Dodge.Zoning.Creature
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import Geometry.Vector3D
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import LensHelp
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import Linear
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cloudPoisonDamage :: Cloud -> World -> World
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cloudPoisonDamage c w = foldl' (flip doDam) w (filter f $ crsNearPoint clpos w)
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where
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doDam cr =
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cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1
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f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + 20
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f cr = dist3 (_crPos cr & _z +~ 20) (_clPos c) < crRad (cr ^. crType) + 20
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clpos = stripZ $ _clPos c
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@@ -383,7 +383,7 @@ updateKeysInTerminal :: Int -> Universe -> Universe
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updateKeysInTerminal tmid u = fromMaybe deactivate $ do
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tm <- u ^? uvWorld . cWorld . lWorld . terminals . ix tmid
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x <- u ^? uvWorld . cWorld . lWorld . buttons . ix (tm ^. tmButtonID) . btPos
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y <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crPos
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y <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crPos . _xy
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case tm ^. tmStatus of
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_ | dist x y > 40 || not (hasButtonLOS x y (u ^. uvWorld)) -> Nothing
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TerminalDeactivated -> Nothing
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@@ -553,7 +553,7 @@ tryCombine (i, j) w = fromMaybe w $ do
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. ix j
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. siPayload
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. _Just
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p <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
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p <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
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return $
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createItemYou it (foldr (destroyInvItem 0 . NInt) w (sort is))
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& soundStart InventorySound p wrench1S Nothing
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