Improve starting weapon rooms
This commit is contained in:
@@ -35,6 +35,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
|
||||
| PutNothing
|
||||
| PutID { _putID :: Int}
|
||||
-- maybe there is a monadic implementation of this?
|
||||
-- add room effect for any placement spot?
|
||||
data PlacementSpot
|
||||
= PS { _psPos :: Point2 , _psRot :: Float }
|
||||
| PSPos
|
||||
|
||||
Reference in New Issue
Block a user