Improve starting weapon rooms

This commit is contained in:
2021-11-24 22:13:42 +00:00
parent 2c759cb40e
commit 4ad02f29b2
4 changed files with 16 additions and 21 deletions
+1
View File
@@ -35,6 +35,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
| PutNothing
| PutID { _putID :: Int}
-- maybe there is a monadic implementation of this?
-- add room effect for any placement spot?
data PlacementSpot
= PS { _psPos :: Point2 , _psRot :: Float }
| PSPos