Start moving creature properties out of records
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@@ -18,7 +18,7 @@ barrel :: Creature
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barrel =
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defaultInanimate
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{ _crHP = 500
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, _crType = Barreloid PlainBarrel
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, _crType = BarrelCrit PlainBarrel
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, _crState =
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defaultState
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{ _csSpState = Barrel []
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@@ -30,7 +30,7 @@ explosiveBarrel :: Creature
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explosiveBarrel =
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defaultInanimate
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{ _crHP = 400
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, _crType = Barreloid ExplosiveBarrel
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, _crType = BarrelCrit ExplosiveBarrel
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, _crState =
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defaultState
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{ _csSpState = Barrel []
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