Refactor differing resolutions somewhat

This commit is contained in:
2023-03-24 11:14:49 +00:00
parent cd224437e7
commit 4b92a43535
11 changed files with 69 additions and 52 deletions
+2 -2
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@@ -48,8 +48,8 @@ applyWorldConfig ::
IO PreloadData
applyWorldConfig cfig pdata = do
setVol cfig
pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y pdata
pdataResizeUpdate cfig (x `div` divRes) (y `div` divRes) x y pdata
where
x = round $ _windowX cfig
y = round $ _windowY cfig
divRes = resFactorNum $ _graphics_resolution_factor cfig
divRes = resFactorNum $ _graphics_world_resolution cfig
+9 -3
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@@ -42,7 +42,9 @@ data Configuration = Configuration
, _graphics_distortions :: Bool
, _graphics_bloom :: Bool
, _graphics_object_shadows :: ShadowRendering
, _graphics_resolution_factor :: ResFactor
, _graphics_downsize_resolution :: ResFactor
, _graphics_world_resolution :: ResFactor
, _graphics_overlay_resolution :: ResFactor
, _graphics_num_shadow_casters :: NumShadowCasters
, _windowX :: Float
, _windowY :: Float
@@ -83,7 +85,7 @@ data DebugBool
| Show_path_between
deriving (Eq, Ord, Bounded, Enum, Show)
data ResFactor = FullRes | HalfRes | QuarterRes
data ResFactor = FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
deriving (Show, Eq, Ord, Enum, Bounded)
data ShadowRendering
@@ -102,6 +104,8 @@ resFactorNum rf = case rf of
FullRes -> 1
HalfRes -> 2
QuarterRes -> 4
EighthRes -> 8
SixteenthRes -> 16
defaultConfig :: Configuration
defaultConfig =
@@ -113,7 +117,9 @@ defaultConfig =
, _graphics_bloom = True
, _graphics_object_shadows = GeoObjShads
, _graphics_distortions = True
, _graphics_resolution_factor = QuarterRes
, _graphics_downsize_resolution = SixteenthRes
, _graphics_world_resolution = QuarterRes
, _graphics_overlay_resolution = FullRes
, _graphics_num_shadow_casters = toEnum 10
, _windowX = 800
, _windowY = 600
-5
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@@ -1,5 +0,0 @@
module Dodge.DownscaleSize where
downSize :: Int
{-# INLINE downSize #-}
downSize = 8
+1 -1
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@@ -61,4 +61,4 @@ handleResizeEvent sev u =
x = fromIntegral x'
y = fromIntegral y'
V2 x' y' = windowSizeChangedEventSize sev
divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
+5 -1
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@@ -182,7 +182,11 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
graphicsMenuOptions :: [MenuOption]
graphicsMenuOptions =
[ makeEnumOption graphics_resolution_factor "RESOLUTION" (uvIOEffects .~ updateFramebufferSize)
[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updateFramebufferSize)
, makeEnumOption graphics_downsize_resolution "Downsize resolution"
(uvIOEffects .~ updateFramebufferSize)
, makeEnumOption graphics_overlay_resolution "Overlay resolution"
(uvIOEffects .~ updateFramebufferSize)
, makeEnumOption graphics_object_shadows "SHADOW DETAIL" id
, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
, makeEnumOption graphics_bloom "ENABLE BLOOM" id
+3 -3
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@@ -7,12 +7,12 @@ import Preload.Update
sideEffectUpdatePreload :: Int -> Int -> Int -> (Universe -> IO Universe) -> Universe -> IO Universe
sideEffectUpdatePreload divRes x y f u = do
-- GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral x) (fromIntegral y))
pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
f $ u & preloadData .~ pdata
updatePreload :: Int -> Int -> Int -> Universe -> IO Universe
updatePreload divRes x y u = do
pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
return $ u & preloadData .~ pdata
updateFramebufferSize :: Universe -> IO Universe
@@ -20,4 +20,4 @@ updateFramebufferSize u = updatePreload divRes x y u
where
(x, y) = (round $ _windowX cfig, round $ _windowY cfig)
cfig = _uvConfig u
divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
+17 -6
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@@ -1,6 +1,7 @@
-- | Contains the central drawing functions for the dodge loop.
module Dodge.Render (
doDrawing,
getWindowSize
) where
--import qualified Data.Vector as V
@@ -13,7 +14,6 @@ import qualified Data.Map.Strict as M
import Data.Preload.Render
import qualified Data.Vector.Unboxed.Mutable as UMV
import Dodge.Data.Universe
import Dodge.DownscaleSize
import Dodge.Render.Lights
import Dodge.Render.ShapePicture
import Dodge.Render.Walls
@@ -49,7 +49,9 @@ doDrawing' win pdata u = do
camzoom = w ^. cWorld . camPos . camZoom
trans = w ^. cWorld . camPos . camCenter
wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
resFact = resFactorNum $ cfig ^. graphics_resolution_factor
worldres = resFactorNum $ cfig ^. graphics_world_resolution
downres = resFactorNum $ cfig ^. graphics_downsize_resolution
overlayres = resFactorNum $ cfig ^. graphics_overlay_resolution
(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
lightPoints = lightsToRender cfig (w ^. cWorld . camPos) (w ^. cWorld . lWorld)
viewFroms@(V2 vfx vfy) = w ^. cWorld . camPos . camViewFrom
@@ -105,7 +107,7 @@ doDrawing' win pdata u = do
glBindBufferBase GL_UNIFORM_BUFFER 0 (pdata ^. matUBO)
withArray (perspectiveMatrixb rot camzoom trans wins viewFroms) $ \ptr ->
glNamedBufferSubData (pdata ^. matUBO) 0 64 ptr
setViewportSize (round winx `div` resFact) (round winy `div` resFact)
setViewportSize (round winx `div` worldres) (round winy `div` worldres)
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase ._1 . unFBO)
glDepthMask GL_TRUE
glDisable GL_BLEND
@@ -216,7 +218,7 @@ doDrawing' win pdata u = do
renderLayer BloomLayer shadV layerCounts
--setup downscale viewport for blurring bloom
--setViewportSize (round winx `div` (2 * resFact)) (round winy `div` (2 * resFact))
setViewportSize (round winx `div` downSize) (round winy `div` downSize)
setViewportSize (round winx `div` downres) (round winy `div` downres)
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboHalf1 pdata)))
glDepthFunc GL_ALWAYS
glBindTextureUnit 0 (pdata ^. fboBloom . _2 . unTO)
@@ -224,7 +226,7 @@ doDrawing' win pdata u = do
drawShader (_bloomBlurShader pdata) 4
replicateM_ 2 $ pingPongBetween (_fboHalf1 pdata) (_fboHalf2 pdata) (_bloomBlurShader pdata)
glEnable GL_BLEND
setViewportSize (round winx `div` resFact) (round winy `div` resFact)
setViewportSize (round winx `div` worldres) (round winy `div` worldres)
--draw clouds onto cloud buffer
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
glDepthFunc GL_LEQUAL
@@ -332,7 +334,8 @@ doDrawing' win pdata u = do
glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
drawShader (_fullscreenShader pdata) 4
--set viewport for radial distortion
setViewportSize (round winx) (round winy)
--setViewportSize (round winx) (round winy)
setViewportType _graphics_overlay_resolution cfig
glDepthFunc GL_ALWAYS
glBlendFunc GL_ONE GL_ZERO
-- perform any radial distortion
@@ -371,3 +374,11 @@ getDistortions cfig w
setViewportSize :: Int -> Int -> IO ()
setViewportSize x y = glViewport 0 0 (fromIntegral x) (fromIntegral y)
getWindowSize :: Integral a => (Configuration -> ResFactor) -> Configuration -> (a,a)
getWindowSize f cfig = (g _windowX,g _windowY)
where
g h = fromIntegral $ round (h cfig) `div` resFactorNum (f cfig)
setViewportType :: (Configuration -> ResFactor) -> Configuration -> IO ()
setViewportType f = uncurry (glViewport 0 0) . getWindowSize f
+1 -1
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@@ -7,4 +7,4 @@ getWindowSize cfig = (x `div` divRes,y `div` divRes)
where
x = round $ _windowX cfig
y = round $ _windowY cfig
divRes = resFactorNum $ _graphics_resolution_factor cfig
divRes = resFactorNum $ _graphics_world_resolution cfig