Refactor differing resolutions somewhat
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@@ -48,8 +48,8 @@ applyWorldConfig ::
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IO PreloadData
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applyWorldConfig cfig pdata = do
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setVol cfig
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pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y pdata
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pdataResizeUpdate cfig (x `div` divRes) (y `div` divRes) x y pdata
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where
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x = round $ _windowX cfig
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y = round $ _windowY cfig
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divRes = resFactorNum $ _graphics_resolution_factor cfig
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divRes = resFactorNum $ _graphics_world_resolution cfig
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