Refactor differing resolutions somewhat
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@@ -61,4 +61,4 @@ handleResizeEvent sev u =
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x = fromIntegral x'
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y = fromIntegral y'
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V2 x' y' = windowSizeChangedEventSize sev
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divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
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divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
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