Refactor differing resolutions somewhat
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@@ -7,12 +7,12 @@ import Preload.Update
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sideEffectUpdatePreload :: Int -> Int -> Int -> (Universe -> IO Universe) -> Universe -> IO Universe
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sideEffectUpdatePreload divRes x y f u = do
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-- GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral x) (fromIntegral y))
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pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
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pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
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f $ u & preloadData .~ pdata
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updatePreload :: Int -> Int -> Int -> Universe -> IO Universe
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updatePreload divRes x y u = do
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pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
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pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
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return $ u & preloadData .~ pdata
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updateFramebufferSize :: Universe -> IO Universe
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@@ -20,4 +20,4 @@ updateFramebufferSize u = updatePreload divRes x y u
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where
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(x, y) = (round $ _windowX cfig, round $ _windowY cfig)
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cfig = _uvConfig u
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divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
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divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
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