Remove compute shaders
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@@ -182,15 +182,11 @@ preloadRender = do
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, eslist
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]
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-- setup compute shader
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computeshadowshader <- makeSourcedShader "compute/shadow" [GL_COMPUTE_SHADER]
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initializeGLState
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putStrLn "Return preload"
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return $
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RenderData
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{ _computeShadowShader = computeshadowshader
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, _pictureShaders = shadV
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{ _pictureShaders = shadV
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, _shapeShader = shapeshader -- & shaderVAO' .~ shPosColVAO
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, _shapeEBO = shEBO
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, _silhouetteEBO = shedgeebo
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