Move main to allow for new executables
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@@ -39,7 +39,7 @@ sentinelAI = sentinelExtraWatchUpdate
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DoImpulses [ChangeStrategy WatchAndWait]
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, AimAtCloseSlow
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{ _targetID = tcid
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, _targetSeenAt = (V2 0 0) -- hack
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, _targetSeenAt = V2 0 0 -- hack
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, _aimSpeed = 0.2
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, _slowAimSpeed = 0.01
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, _slowAimAngle = pi/8
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@@ -72,7 +72,7 @@ sentinelFireType f = performActionsR
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drawwp = DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
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aiming = AimAtCloseSlow
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{ _targetID = 0
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, _targetSeenAt = (V2 0 0) -- hack
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, _targetSeenAt = V2 0 0 -- hack
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, _aimSpeed = 0.2
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, _slowAimSpeed = 0.01
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, _slowAimAngle = pi/8
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@@ -104,7 +104,7 @@ shootAtAdvance tcid =
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DoImpulses [ChangeStrategy WatchAndWait]
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, AimAtCloseSlow
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{ _targetID = tcid
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, _targetSeenAt = (V2 0 0) -- hack
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, _targetSeenAt = V2 0 0 -- hack
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, _aimSpeed = 0.2
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, _slowAimSpeed = 0.01
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, _slowAimAngle = pi/8
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@@ -125,7 +125,7 @@ shootAtWhileContinueTime tcid _ _ = StrategyActions (ShootAt tcid)
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DoImpulses [ChangeStrategy WatchAndWait]
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, AimAtCloseSlow
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{ _targetID = tcid
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, _targetSeenAt = (V2 0 0) -- hack
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, _targetSeenAt = V2 0 0 -- hack
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, _aimSpeed = 0.2
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, _slowAimSpeed = 0.01
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, _slowAimAngle = pi/8
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