Move main to allow for new executables
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@@ -78,7 +78,7 @@ Given a creature and a velocity, applies friction to that creature and evaluates
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velocity to carry across frames.
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-}
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crFriction :: Creature -> Point2 -> Point2
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crFriction _ _ = (V2 0 0)
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crFriction _ _ = V2 0 0
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doDamage :: Creature -> Creature
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doDamage cr = set (crState . crDamage) []
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