Move main to allow for new executables
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@@ -503,7 +503,7 @@ data ForceField = FF
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, _ffDeflect :: Maybe (StdGen -> Point2 -> ForceField -> (Point2,StdGen))
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, _ffState :: FFState
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}
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data FFState = FFDestroyable { _ffsHP :: Int }
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newtype FFState = FFDestroyable { _ffsHP :: Int }
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data ActionPlan
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= Inanimate
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