Move main to allow for new executables

This commit is contained in:
jgk
2021-08-11 17:54:48 +02:00
parent b74bb45a4c
commit 4bbe5d0cf1
64 changed files with 521 additions and 345 deletions
+61
View File
@@ -1,3 +1,4 @@
{-# LANGUAGE TupleSections #-}
{- |
Module : Loop
Description : Simple game loop
@@ -6,15 +7,18 @@ This module sets up an SDL window which may be updated using a simple game loop.
-}
module Loop
( setupLoop
, setupMiniLoop
) where
import qualified Data.Text as T
import Control.Concurrent
import Control.Exception
import Control.Monad
import Control.Monad.Trans.Maybe
import System.Mem
--import Foreign.C
import SDL
import qualified Graphics.Rendering.OpenGL as GL
import qualified Data.Vector.Fusion.Stream.Monadic as VS
--import Control.Lens ((.~),(&),(+~))
-- | Create a game loop with an SDL window.
setupLoop
@@ -99,3 +103,60 @@ winConfig x y = defaultWindow
, windowInitialSize = V2 (fromIntegral x) (fromIntegral y)
, windowResizable =True
}
setupMiniLoop
:: (Int,Int) -- ^ The window size.
-> IO world -- ^ Initial simulation state.
-> (world -> IO ()) -- ^ Function for cleaning up parameters, applied when exiting loop.
-> (world -> Event -> MaybeT IO world)
-- ^ Event handling
-> (world -> MaybeT IO world)
-- ^ Simulation update
-> IO ()
setupMiniLoop (xsize,ysize) initWorld cleanup eventUpdate simUpdate = do
bracket
(createWindow (T.pack "Mini Loop") (winConfig xsize ysize))
destroyWindow
$ \window -> bracket
(glCreateContext window)
(\con -> GL.finish >> glDeleteContext con)
$ \_ -> bracket
initWorld
cleanup
(doMiniLoop window eventUpdate simUpdate)
doMiniLoop
:: Window
-> (world -> Event -> MaybeT IO world)
-> (world -> MaybeT IO world)
-> world
-> IO ()
doMiniLoop window eventUpdate simUpdate startWorld = do
startTicks <- ticks
glSwapWindow window
mayWorld <- runMaybeT $ foldEventsT (plungeMaybe eventUpdate) startWorld >>= simUpdate
case mayWorld of
Just w -> do
performGC
endTicks <- ticks -- it might be better to use System.Clock (monotonic)
let theDelay = max 0 (20 + fromIntegral startTicks - fromIntegral endTicks)
threadDelay (theDelay * 1000 )
doMiniLoop window eventUpdate simUpdate w
Nothing -> return ()
plungeMaybe :: (a -> b -> MaybeT IO a) -> Maybe a -> b -> IO (Maybe a)
plungeMaybe f a b = runMaybeT $ MaybeT (pure a) >>= flip f b
foldEventsT :: (Maybe world -> Event -> IO (Maybe world)) -> world -> MaybeT IO world
foldEventsT f w = MaybeT $ foldEvents f w
foldEvents :: (Maybe world -> Event -> IO (Maybe world)) -> world -> IO (Maybe world)
foldEvents f w = VS.foldlM' f (Just w) streamEvents
streamEvents :: VS.Stream IO Event
streamEvents = VS.unfoldrM pollEventSeed ()
pollEventSeed :: () -> IO (Maybe (Event,()))
pollEventSeed _ = fmap (fmap (,())) pollEvent