Make more sounds positional
This commit is contained in:
+25
-32
@@ -563,8 +563,8 @@ shootersRoom1 = do
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x4 <- state $ randomR (60,w-60)
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y4 <- state $ randomR (40,180)
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p <- takeOne [(x1,y1-10),(x2,y2-10),(x3,y3-10)]
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let bln x y = putBlockN (x+25) (x-25) (y+10) (y)
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let blv x y = putBlockV (x+25) (x-25) (y+10) (y)
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let bln x y = putBlockN (x+25) (x-25) (y+10) y
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let blv x y = putBlockV (x+25) (x-25) (y+10) y
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let plmnts = bln x1 y1 ++ bln x2 y2 ++ bln x3 y3 ++ blv x4 y4
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++ [PS p (-pi/2) $ PutCrit autoCrit
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,PS (w/2,200) 0 putLamp
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@@ -582,8 +582,8 @@ shootersRoom = do
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y3 <- iterateWhile (\y' -> abs (y1 - y2) < 60 && abs (y2 - y') < 60) $ state $ randomR (250,560)
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x4 <- state $ randomR (60,w-60)
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y4 <- state $ randomR (40,180)
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let bln x y = putBlockN (x+25) (x-25) (y+10) (y)
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let blv x y = putBlockV (x+25) (x-25) (y+10) (y)
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let bln x y = putBlockN (x+25) (x-25) (y+10) y
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let blv x y = putBlockV (x+25) (x-25) (y+10) y
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let plmnts = bln x1 y1 ++ bln x2 y2 ++ bln x3 y3 ++ blv x4 y4
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++ [PS (x1,y1-10) (-pi/2) $ PutCrit autoCrit
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,PS (x2,y2-10) (-pi/2) $ PutCrit autoCrit
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@@ -602,7 +602,7 @@ pistolerRoom = do
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f <- takeOne [f2]
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h <- state $ randomR (400,800)
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let w = h
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i <- takeOne [4,6,8]
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i <- takeOne [3,4,5]
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let j = fromIntegral (i+1)
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-- the 20+etc here is to correct for the pathfinding grid, which matches up to
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-- edges based on the size of doors (i.e. the line next to the wall is 20
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@@ -617,22 +617,15 @@ pistolerRoom = do
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let plmnts = [PS (ps !! 0) aa $ PutCrit pistolCrit
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,PS (ps !! 1) ab $ PutCrit pistolCrit
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,PS (ps !! 2) ac $ PutCrit pistolCrit
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-- ,PS (w-5,h/2) 0 $ putLamp
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-- ,PS (5,h/2) 0 $ putLamp
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-- ,PS (w/2,h-5) 0 $ putLamp
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-- ,PS (w/2,5) 0 $ putLamp
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-- ,PS (w-50,h/2) 0 $ putLamp
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-- ,PS (50,h/2) 0 $ putLamp
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,PS (w/2,h-50) 0 $ putLamp
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,PS (w/2,50) 0 $ putLamp
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,PS (w-5,h-5) 0 $ putLamp
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,PS (5,h-5) 0 $ putLamp
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,PS (w-5,5) 0 $ putLamp
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,PS (5,5) 0 $ putLamp
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,PS (w/2,h/2) 0 $ putLamp
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,PS (w/2,h-50) 0 putLamp
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,PS (w/2,50) 0 putLamp
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,PS (w-5,h-5) 0 putLamp
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,PS (5,h-5) 0 putLamp
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,PS (w-5,5) 0 putLamp
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,PS (5,5) 0 putLamp
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,PS (w/2,h/2) 0 putLamp
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]
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++
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-- f (w*0.25) (h*0.5)
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concat [f x y | x<-xs,y<-ys]
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return
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$ set rmPS plmnts $ roomRect' w h (max i 2) (max i 2)
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@@ -654,16 +647,16 @@ shootingRange = do
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spawnerRoom :: RandomGen g => State g (Tree (Either Room Room))
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spawnerRoom = do
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x <- state $ randomR (250,300)
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y <- state $ randomR (300,400)
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wl <- takeOne [PS (0,0) 0 $ PutWindow (rectNSWE (y-60) 0 (x/2-10) (x/2+10))
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$ withAlpha 0.5 aquamarine
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,windowLine (x/2,0) (x/2,y-60)
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]
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let plmnts = [PS (x/4, y/4) (pi/2) $ PutCrit spawnerCrit
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,wl
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,PS (x/2, y-10) 0 putLamp
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]
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let f ((lx,_),_) = lx < x/2-5
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roomWithSpawner <- (fmap connectRoom . randomiseOutLinks) =<< (filterLinks f $ set rmPS plmnts $ roomRect' x y 2 2)
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return $ treeTrunk [Left (airlock 0)] roomWithSpawner
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x <- state $ randomR (250,300)
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y <- state $ randomR (300,400)
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wl <- takeOne [PS (0,0) 0 $ PutWindow (rectNSWE (y-60) 0 (x/2-10) (x/2+10))
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$ withAlpha 0.5 aquamarine
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,windowLine (x/2,0) (x/2,y-60)
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]
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let plmnts = [PS (x/4, y/4) (pi/2) $ PutCrit spawnerCrit
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,wl
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,PS (x/2, y-10) 0 putLamp
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]
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let f ((lx,_),_) = lx < x/2-5
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roomWithSpawner <- (fmap connectRoom . randomiseOutLinks) =<< filterLinks f (set rmPS plmnts $ roomRect' x y 2 2)
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return $ treeTrunk [Left (airlock 0)] roomWithSpawner
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