Fix one bug in door wall movement, add airlock, cleanup
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@@ -73,10 +73,8 @@ doSideEffects w = do
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let preData = _preloadData w
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newPlayingSounds <- playSoundAndUpdate (_soundData preData) (_playingSounds w) (_toPlaySounds w)
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w' <- _sideEffects w w
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endTicks <- SDL.ticks
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let lastFrameTicks = _frameTimer preData
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when (_debug_seconds_frame $ _config w) $ void $ renderFoldable
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(_pictureShaders $ _renderData preData)
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(setDepth (-1)
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