Separate out bullet effects, allow for tweaking to change these
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
module Dodge.TweakBullet where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
|
||||
defaultBulletSelTweak :: ItemTweaks
|
||||
defaultBulletSelTweak = Tweakable
|
||||
{_tweakSel = 0
|
||||
,_tweakParams = IM.fromList $ zip [0..]
|
||||
[ bulSelTweak
|
||||
]
|
||||
}
|
||||
|
||||
bulSelTweak :: TweakParam
|
||||
bulSelTweak = TweakParam
|
||||
{_doTweak = intToBulAmmo
|
||||
,_curTweak = 0
|
||||
,_maxTweak = 4
|
||||
,_showTweak = _amString . (bulletTypes IM.!)
|
||||
,_nameTweak = "BULLET TYPE"
|
||||
}
|
||||
intToBulAmmo :: Int -> Item -> Item
|
||||
intToBulAmmo i = itConsumption . aoType .~ bulletTypes IM.! i
|
||||
|
||||
bulletTypes :: IM.IntMap AmmoType
|
||||
bulletTypes = IM.fromList $ zip [0..]
|
||||
[ basicBullet
|
||||
, incBullet
|
||||
, conBullet
|
||||
, bounceBullet
|
||||
]
|
||||
Reference in New Issue
Block a user