Work on damage sounds

This commit is contained in:
2025-06-22 16:00:53 +01:00
parent 291f77e13d
commit 4e008366f4
7 changed files with 156 additions and 181 deletions
+3 -40
View File
@@ -10,43 +10,8 @@ import Dodge.Spark
import Geometry
import LensHelp
--applyCreatureDamage :: [Damage] -> Creature -> World -> World
--applyCreatureDamage dms cr =
-- case crMaterial (cr ^. crType) of
-- Flesh -> defaultApplyDamage dms cr
-- Crystal -> id
-- _ -> defaultApplyDamage dms cr
--defaultApplyDamage :: [Damage] -> Creature -> World -> World
--defaultApplyDamage ds cr w =
applyCreatureDamage :: [Damage] -> Creature -> World -> World
applyCreatureDamage dms cr w = foldl' (applyIndividualDamage cr) w dms
-- foldl' (applyIndividualDamage cr) w ds'
-- & cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
-- where
-- (ps, ds') = partition isPoison ds
-- isPoison Poison{} = True
-- isPoison _ = False
-- poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
-- doPoisonDam = crHP -~ poisonDam
--applyDamageEffect :: Damage -> DamageEffect -> Creature -> World -> World
--applyDamageEffect dm de cr = case de of
-- PushDamage push pushexp pushRad ->
-- cWorld . lWorld . creatures . ix (_crID cr) . crPos .+.+~ pushAmount *.* squashNormalizeV (_crPos cr -.- fromDir)
-- where
-- pushAmount
-- | dist (_crPos cr) fromDir == 0 = 0
-- | otherwise = min 5 $ (push * 5 * pushRad / (dist (_crPos cr) fromDir * crMass (_crType cr))) ** pushexp
-- PushBackDamage pback ->
-- cWorld . lWorld . creatures . ix (_crID cr) . crPos .+.+~ (pback / crMass (_crType cr)) *.* (_dmTo dm -.- fromDir)
-- TorqueDamage rot ->
-- cWorld . lWorld . creatures . ix (_crID cr) . crDir +~ rot
-- NoDamageEffect -> id
-- where
-- fromDir = _dmFrom dm
--p = _dmAt dm
applyIndividualDamage :: Creature -> World -> Damage -> World
applyIndividualDamage cr w dm = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) $
@@ -56,7 +21,7 @@ applyIndividualDamage cr w dm = damMatSideEffect dm (crMaterial (_crType cr)) (L
applyPiercingDamage :: Creature -> Damage -> World -> World
applyPiercingDamage cr dm
| crIsArmouredFrom p cr = f . makeSpark NormalSpark p1 (argV (p1 -.- p))
| crIsArmouredFrom p cr = f . makeSpark NormalSpark p1 (argV (p1 - p))
| otherwise = f . damageHP cr (_dmAmount dm)
where
f = cWorld . lWorld . creatures . ix (_crID cr) . crPos -~ _dmVector dm
@@ -67,7 +32,5 @@ applyPiercingDamage cr dm
damageHP :: Creature -> Int -> World -> World
damageHP cr x =
cWorld . lWorld . creatures . ix (_crID cr)
%~ ( (crHP -~ x)
. (crPain +~ x)
)
(cWorld . lWorld . creatures . ix (_crID cr) . crHP -~ x)
. (cWorld . lWorld . creatures . ix (_crID cr) . crPain +~ x)
+2 -4
View File
@@ -86,7 +86,5 @@ followImpulse cr w imp = case imp of
posFromID cid' = w ^?! cWorld . lWorld . creatures . ix cid' . crPos
rr a = randomR (- a, a) $ _randGen w
hitCr i =
( cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i-cpos)-- (PushBackDamage 5)
)
. soundStart (CrSound cid) cpos hitS Nothing
cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i-cpos)