Cleanup
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@@ -157,10 +157,9 @@ pjTrack itid i pj w = pjEffTimeRange (st,et) rotateToTarget pj w
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et | i == 0 = 36
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| otherwise = 40 - (i * 20)
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st = et - 100
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pjpos = _pjPos pj
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rotateToTarget _ = fromMaybe id $ do
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tpos <- w ^? itPoint . itTargeting . tgPos . _Just
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return $ props . ix (_pjID pj) . pjSpin .~ turnToAmount 0.15 pjpos tpos (argV $ _pjAcc pj)
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return $ props . ix (_pjID pj) . pjSpin .~ turnToAmount 0.15 (_prPos pj) tpos (argV $ _pjAcc pj)
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itPoint = pointToItem $ _itemPositions w IM.! itid
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doThrust :: Prop -> World -> World
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@@ -173,7 +172,7 @@ doThrust pj w = w
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where
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accel = _pjAcc pj
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i = _pjID pj
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oldPos = _pjPos pj
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oldPos = _prPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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@@ -209,7 +208,7 @@ moveShell pj w
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& stopSoundFrom (ShellSound i)
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& props %~ IM.delete i
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i = _pjID pj
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oldPos = _pjPos pj
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oldPos = _prPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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@@ -219,7 +218,7 @@ reduceSpinBy x pj = props . ix (_pjID pj) . pjSpin *~ x
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drawShell :: Prop -> SPic
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drawShell pj = noPic
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. translateSHz 18
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. uncurryV translateSHf (_pjPos pj)
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. uncurryV translateSHf (_prPos pj)
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$ rotateSH (argV $ _pjAcc pj) shellShape
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shellShape :: Shape
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@@ -239,7 +238,7 @@ drawRemoteShell pj
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col | t > (-99) = green
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| otherwise = red
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t = _pjTimer pj
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doposition = translateSPz 18 . uncurryV translateSPf (_pjPos pj) . rotateSP (_pjDir pj)
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doposition = translateSPz 18 . uncurryV translateSPf (_prPos pj) . rotateSP (_pjDir pj)
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pjEffTimeRange
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:: (Int,Int)
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@@ -319,7 +318,7 @@ moveRemoteShell cid itid pj w
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where
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time = _pjTimer pj
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i = _pjID pj
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oldPos = _pjPos pj
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oldPos = _prPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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newdir
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@@ -351,7 +350,7 @@ explodeRemoteRocket itid pjid w = w
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& props . ix pjid . prDraw .~ const mempty
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& itPoint . itUse . rUse .~ (\_ _ -> id)
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-- & itPoint . itName .~ "REMOTELAUNCHER"
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& _pjPayload thepj (_pjPos thepj)
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& _pjPayload thepj (_prPos thepj)
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where
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itPoint = pointToItem $ _itemPositions w IM.! itid
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thepj = _props w IM.! pjid
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@@ -373,7 +372,7 @@ fireTrackingShell it cr w = addTrackRocket w'
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makeShell :: Item -> Creature -> (Prop -> World -> World) -> World -> World
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makeShell it cr theupdate w = w & props %~ IM.insert i Shell
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{ _pjPos = pos
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{ _prPos = pos
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, _pjZ = 20
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, _pjStartPos = pos
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, _pjVel = rotateV dir (V2 1 0)
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