Correctly set obstacle when creating block
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-2
@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Path
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( pointTowardsImpulse
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, makePathBetween
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@@ -118,7 +118,7 @@ toPathEdge sp' ep = PathEdge sp' ep mempty
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insertEdges :: (Point2 -> Point2 -> b)
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-> Set (Point2,Point2) -> Gr Point2 b -> Map Point2 Int -> (Gr Point2 b,Map (V2 Point2) Int2)
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insertEdges efunc pairset gr nm = runIdentity $ S.fold_ insertedge (gr,mempty) id $ (S.each pairset)
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insertEdges efunc pairset gr nm = runIdentity $ S.fold_ insertedge (gr,mempty) id $ S.each pairset
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where
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insertedge (gr',em) (a,b) = (insEdge (f a,f b,efunc a b) gr'
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, M.insert (V2 a b) (V2 (f a) (f b)) em)
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@@ -9,23 +9,22 @@ import Dodge.Path
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import Dodge.Block.Debris
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--import Dodge.LevelGen.LevelStructure
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import Dodge.Base
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import Dodge.Zone
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--import Dodge.Zone
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import Geometry
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import qualified IntMapHelp as IM
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import Control.Lens
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import Data.List
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import qualified Data.IntSet as IS
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addBlock
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placeBlock
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:: [Point2] -- ^ Block polygon
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-> Wall -- ^ Base Pane
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-> Block
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-> Wall -- ^ Base Pane
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-> World
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-> World
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addBlock (p:ps) wl bl w = w
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& wlZoning . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
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& walls %~ IM.union panes
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-> (Int,World)
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placeBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock (p:ps) bl wl w = (,) blid $ w
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& flip (foldr insertWall) wls
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& blocks %~ IM.insert blid bl
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{_blID = blid,_blWallIDs = IS.fromList is, _blShadows=[]
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, _blFootprint = p:ps
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@@ -35,32 +34,14 @@ addBlock (p:ps) wl bl w = w
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lns = zip (p:ps) (ps ++ [p])
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i = IM.newKey $ _walls w
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is = [i.. i + length lns-1]
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panes = IM.fromList $ zipWith
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(\j (a,b) -> (,) j wl
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wls = zipWith
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(\j (a,b) -> wl
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{ _wlLine = (a,b)
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, _wlID = j
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, _wlStructure = BlockPart blid
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}
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) is lns
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wallInZone wl'
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| uncurry dist (_wlLine wl') <= 2*wlZoneSize
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= insertIMInZone x y wlid wl'
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| otherwise = flip (foldl' $ flip (\(a,b) -> insertIMInZone a b wlid wl')) ips
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where
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V2 x y = wlZoneOfPoint $ uncurry midPoint (_wlLine wl)
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wlid = _wlID wl
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ips = map (unv2 . wlZoneOfPoint) $ uncurry (divideLine (2*wlZoneSize)) (_wlLine wl)
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unv2 (V2 x' y') = (x',y')
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addBlock _ _ _ _ = error "Trying to add a block with incomplete polygon"
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) is lns
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placeBlock :: [Point2] -> Block -> Wall -> World -> (Int,World)
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placeBlock poly bl wl w
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= (0, foldr (uncurry (addObstacleCrossing' BlockObstacle)) wWithBlock pairs)
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-- = (0, wWithBlock)
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where
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pairs = loopPairs poly
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wWithBlock = addBlock poly wl bl w
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{- | Splits a line into many four cornered blocks. -}
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placeLineBlock
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:: Wall -- ^ Base pane
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@@ -71,8 +52,7 @@ placeLineBlock
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-> World
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-> (Int, World)
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placeLineBlock basePane blockWidth depth a b gw = ( 0
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-- , (foldr insertWall (insertBlocks gw) listWalls)
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, addObstacleCrossing' BlockObstacle a b (foldr insertWall (insertBlocks gw) listWalls)
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, foldr insertWall (insertBlocks gw) listWalls
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)
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where
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psOnLine = divideLineOddNumPoints blockWidth a b
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@@ -109,4 +89,7 @@ placeLineBlock basePane blockWidth depth a b gw = ( 0
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,_wlDraw = visStatus
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}
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listWalls = concat $ zipWith makeWallAt blockCenPs is
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insertWall wl = over walls $ IM.insert (_wlID wl) wl
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insertWall :: Wall -> World -> World
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insertWall wl = (walls . at (_wlID wl) ?~ wl)
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. uncurry (addObstacleCrossing' BlockObstacle) (_wlLine wl)
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@@ -35,6 +35,7 @@ import Control.Lens
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import Data.Maybe
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import qualified Streaming.Prelude as S
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import qualified Data.Graph.Inductive as FGL
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import qualified Data.Set as Set
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-- TODO only filter out shapes outside the range of the furthest shown light source
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worldSPic :: Configuration -> World -> SPic
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@@ -119,9 +120,13 @@ drawCreatureDisplayTexts :: World -> Picture
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drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (_creatures w)
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drawPathBetween :: World -> Picture
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drawPathBetween w = color yellow
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$ foldMap (arrowPath . mapMaybe (`getNodePos` w)) (makePathBetween sp ep w)
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drawPathBetween w = setLayer DebugLayer
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$ color yellow (foldMap (arrowPath . mapMaybe nodepos) nodelist)
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<> foldMap (color green . arrow sp) (nodepos =<< nodelist ^? _Just . ix 0)
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<> foldMap (color cyan . flip arrow ep) (nodepos =<< lastOf traverse =<< nodelist ^? _Just)
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where
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nodepos = (`getNodePos` w)
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nodelist = makePathBetween sp ep w
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sp = _lSelect w
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ep = _rSelect w
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@@ -274,17 +279,21 @@ edgeToPic :: [Point2] -> PathEdge -> Picture
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edgeToPic poly pe
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| not (pointInPolygon sp poly) && not (pointInPolygon ep poly) = mempty
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| null $ _peObstacles pe
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= color green $ arrow sp ep
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| otherwise = color red $ arrow sp ep
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= anarrow green
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| hasobstacle BlockObstacle
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= anarrow red
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| hasobstacle AutoDoorObstacle = anarrow yellow
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| otherwise = anarrow cyan
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where
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hasobstacle = (`Set.member` _peObstacles pe)
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anarrow col = color col $ arrow sp ep
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sp = _peStart pe
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ep = _peEnd pe
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drawPathing :: Configuration -> World -> Picture
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drawPathing cfig w = setLayer DebugLayer $
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(foldMap (edgeToPic (screenPolygon cfig w) . (^?! _3)) $ FGL.labEdges gr)
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--(color green . pictures . Set.map (thickLine 5 . tflat2) $ _pathGraphP w)
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<> concatMap dispInc (graphToIncidence gr)
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drawPathing cfig w = setLayer DebugLayer
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$ foldMap (edgeToPic (screenPolygon cfig w) . (^?! _3)) (FGL.labEdges gr)
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<> concatMap dispInc (graphToIncidence gr)
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where
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dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = _pgGraph $ _pathGraph w
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+2
-2
@@ -1,5 +1,5 @@
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{-# LANGUAGE TupleSections #-}
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{-# LANGUAGE BangPatterns #-}
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--{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE BangPatterns #-}
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module Picture
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( module Picture.Data
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, module Picture.Base
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