Implement varying width in bezierQuad

This commit is contained in:
jgk
2021-03-12 17:35:13 +01:00
parent 0489a092bc
commit 4ed72e263b
3 changed files with 19 additions and 5 deletions
+14 -3
View File
@@ -8,12 +8,23 @@ float x = gBoundingBox.x;
float y = gBoundingBox.y;
float z = gBoundingBox.z;
float w = 0.1;
float f (float a, float b)
{
float c = 1 / (1 - 2*b) ;
return c * (a - 0.5) + 0.5 ;
}
void main()
{
//float d = x - y - 1 + 2* sqrt(y);
float d = sqrt(x) + sqrt(y) - 1;
// if ( d < -0.1 || d > 0.1) { discard; }
float e = sqrt(f(x,w)) + sqrt(f(y,w)) - 1;
if ( d < 0 || e > 0) { discard; }
fColor = gColor;
if ( d < -z*0.1 || d > z*0.1) { fColor = vec4 (0,1,0,1); }
if ( d < -0.1 || d > 0.1) { fColor = vec4 (0,0,1,1); }
// if ( d < 0) { fColor = vec4 (0,1,0,1); }
// if ( e > 0) { fColor = vec4 (0,0,1,1); }
// if ( d < z*z*0.0 || d > z*z*0.1+ 0.5) { fColor = vec4 (0,1,0,1); }
// if ( d < -0.1 || d > 0.1) { fColor = vec4 (0,0,1,1); }
}
+4 -1
View File
@@ -11,11 +11,14 @@ void main()
vec3 pb = gl_in[1].gl_Position.xyz;
vec3 pc = gl_in[2].gl_Position.xyz;
// vec3 pa = vec3(paa.xy + 0.1 * (paa.xy - pca.xy), paa.z);
// vec3 pc = vec3(pca.xy + 0.1 * (pca.xy - paa.xy), pca.z);
gBoundingBox = vec3 (1,0,1);
gColor = vColor[0];
gl_Position = vec4 (pa, 1);
EmitVertex();
gBoundingBox = vec3 (0,0,-0.9);
gBoundingBox = vec3 (0,0,0);
gColor = vColor[1];
gl_Position = vec4 (pb, 1);
EmitVertex();