Remove reified impulses from creature record
This commit is contained in:
@@ -33,11 +33,9 @@ import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import LensHelp
|
||||
|
||||
performActions :: World -> Creature -> Creature
|
||||
performActions w cr =
|
||||
cr
|
||||
& crActionPlan . apImpulse .~ concat iss
|
||||
& crActionPlan . apAction .~ catMaybes mayas
|
||||
performActions :: World -> Creature -> ([Impulse],Creature)
|
||||
performActions w cr = (concat iss
|
||||
, cr & crActionPlan . apAction .~ catMaybes mayas)
|
||||
where
|
||||
(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . apAction
|
||||
|
||||
@@ -125,7 +123,7 @@ performAction cr w ac = case ac of
|
||||
LeadTarget p -> fromMaybe ([],Nothing) $ do
|
||||
i <- cr ^? crIntention . targetCr . _Just
|
||||
tcr <- w ^? cWorld . lWorld . creatures . ix i
|
||||
return $ ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], Nothing)
|
||||
return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], Nothing)
|
||||
UseSelf f -> performAction cr w $ doCrAc f cr
|
||||
ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
|
||||
DoImpulsesAlongside sideImp mainAc -> case performAction cr w mainAc of
|
||||
|
||||
@@ -22,8 +22,7 @@ flockArmourChaseCrit =
|
||||
-- ]
|
||||
, _crActionPlan =
|
||||
ActionPlan
|
||||
{ _apImpulse = []
|
||||
, _apAction = []
|
||||
{ _apAction = []
|
||||
, _apStrategy = FollowImpulses
|
||||
, _apGoal = [Kill 0]
|
||||
}
|
||||
|
||||
@@ -210,7 +210,7 @@ flockPointTarget ::
|
||||
Creature
|
||||
flockPointTarget f targFunc w cr = case targFunc cr w of
|
||||
Nothing -> cr
|
||||
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
where
|
||||
is = _swarm $ _crGroup cr
|
||||
crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
|
||||
@@ -239,7 +239,7 @@ flockToPointUsing' pf mvf w cr = fromMaybe cr $ do
|
||||
i <- _targetCr $ _crIntention cr
|
||||
tcr <- w ^? cWorld . lWorld . creatures . ix i
|
||||
let ptarg = pf tcr cenp cr
|
||||
return $ cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
|
||||
return $ cr -- & crActionPlan . apImpulse .~ mvf ptarg cr tcr
|
||||
where
|
||||
cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
|
||||
|
||||
@@ -251,7 +251,7 @@ flockFunc ::
|
||||
Reader World Creature
|
||||
flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
|
||||
Nothing -> cr
|
||||
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
where
|
||||
cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
|
||||
p = f crTarg cenp cr
|
||||
@@ -264,7 +264,7 @@ flockCenterFunc ::
|
||||
Reader World Creature
|
||||
flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
|
||||
Nothing -> cr
|
||||
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
where
|
||||
cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
|
||||
p = f crTarg cenp cr
|
||||
@@ -277,7 +277,7 @@ flockPointTargetR ::
|
||||
Reader World Creature
|
||||
flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
|
||||
Nothing -> cr
|
||||
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
Just crTarg -> cr -- & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
|
||||
where
|
||||
is = _swarm $ _crGroup cr
|
||||
--crs = IM.restrictKeys (_creatures (_cWorld w)) is
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
|
||||
module Dodge.Creature.Impulse (followImpulses) where
|
||||
|
||||
import Dodge.Creature.Action
|
||||
import Data.Maybe
|
||||
import NewInt
|
||||
import Linear
|
||||
@@ -20,14 +21,10 @@ import Geometry
|
||||
import LensHelp
|
||||
import System.Random
|
||||
|
||||
--followImpulses :: World -> Creature -> (World -> World, Creature)
|
||||
--followImpulses w cr = foldl' (flip f) (id, cr) (reverse $ _apImpulse $ _crActionPlan cr)
|
||||
-- where
|
||||
-- f imp (theupdate, cr') = first (. theupdate) $ followImpulse cr' w imp
|
||||
|
||||
followImpulses :: Int -> World -> World
|
||||
followImpulses cid w = foldl' (followImpulse cid) w
|
||||
(reverse $ w ^?! cWorld . lWorld . creatures . ix cid . crActionPlan . apImpulse)
|
||||
followImpulses cid w = let (is,cr) = performActions w (w ^?! cWorld . lWorld . creatures . ix cid)
|
||||
in foldl' (followImpulse cid) (w & cWorld . lWorld . creatures . ix cid .~ cr)
|
||||
(reverse is)
|
||||
|
||||
-- note SwitchToItem doesn't necessarily update the root item correctly
|
||||
followImpulse :: Int -> World -> Impulse -> World
|
||||
|
||||
@@ -82,7 +82,7 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
|
||||
IM.unionWith cogRaised oldAwareness newAwareness
|
||||
thejitter = [RandomImpulse $ RandImpulseCircMove 3]
|
||||
maybeBark = fromMaybe id $ do
|
||||
guard $ becomesCognizant
|
||||
guard becomesCognizant
|
||||
guard $ cr ^? crVocalization . vcCoolDown == Just 0
|
||||
let soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
|
||||
numjits = fst $ randomR (15, 25) (_randGen w)
|
||||
|
||||
@@ -43,9 +43,9 @@ tryMeleeAttack cr tcr
|
||||
&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
|
||||
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
|
||||
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
|
||||
cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
|
||||
& crActionPlan . apAction
|
||||
.~ [ DoReplicate 10 NoAction
|
||||
cr & crActionPlan . apAction
|
||||
.~ [ DoImpulses [Melee $ _crID tcr] `DoActionThen`
|
||||
DoReplicate 10 NoAction
|
||||
`DoActionThen` DoImpulses
|
||||
[ChangeStrategy (CloseToMelee $ _crID tcr)]
|
||||
]
|
||||
|
||||
@@ -49,8 +49,7 @@ sentinelAI =
|
||||
sentinelFireType :: (Int -> Action) -> World -> Creature -> Creature
|
||||
sentinelFireType f =
|
||||
chainCreatureUpdates
|
||||
[ performActions
|
||||
, watchUpdateStrat
|
||||
[ watchUpdateStrat
|
||||
[
|
||||
( crHasTargetLOS
|
||||
, \_ _ ->
|
||||
@@ -86,8 +85,7 @@ sentinelExtraWatchUpdate ::
|
||||
Creature
|
||||
sentinelExtraWatchUpdate xs =
|
||||
chainCreatureUpdates
|
||||
[ performActions
|
||||
, watchUpdateStrat
|
||||
[ watchUpdateStrat
|
||||
(xs ++ [(const crAwayFromPost, const goToPostStrat)])
|
||||
, perceptionUpdate [0]
|
||||
, const doStrategyActions
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
module Dodge.Creature.Update (updateCreature) where
|
||||
|
||||
import Dodge.Creature.Impulse
|
||||
import Linear
|
||||
import NewInt
|
||||
import Color
|
||||
@@ -47,8 +48,9 @@ updateCreature' cr =
|
||||
LampCrit{} -> updateLampoid cr
|
||||
BarrelCrit bt -> updateBarreloid bt cr
|
||||
AvatarDead -> id
|
||||
ChaseCrit {} -> crUpdate cid . updateHumanoid cr
|
||||
_ -> crUpdate cid . updateHumanoid cr
|
||||
ChaseCrit {} -> \w -> crUpdate cid . followImpulses cid
|
||||
$ over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
|
||||
_ -> crUpdate cid
|
||||
where
|
||||
cid = cr ^. crID
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@ import Sound.Data
|
||||
data ActionPlan
|
||||
= Inanimate
|
||||
| ActionPlan
|
||||
{ _apImpulse :: [Impulse] -- done per frame
|
||||
, _apAction :: [Action] -- updated per frame, likely persist across frames
|
||||
{ -- _apImpulse :: [Impulse] -- done per frame
|
||||
_apAction :: [Action] -- updated per frame, likely persist across frames
|
||||
, _apStrategy :: Strategy -- current strategy
|
||||
, _apGoal :: [Goal] -- particular ordered goals
|
||||
}
|
||||
@@ -187,13 +187,6 @@ concat <$> mapM (deriveJSON defaultOptions)
|
||||
, ''Goal
|
||||
]
|
||||
|
||||
--deriveJSON defaultOptions ''Impulse
|
||||
--deriveJSON defaultOptions ''RandImpulse
|
||||
--deriveJSON defaultOptions ''Action
|
||||
--deriveJSON defaultOptions ''Strategy
|
||||
--deriveJSON defaultOptions ''ActionPlan
|
||||
--deriveJSON defaultOptions ''Goal
|
||||
|
||||
makeLenses ''ActionPlan
|
||||
makeLenses ''Impulse
|
||||
makeLenses ''Action
|
||||
|
||||
+2
-2
@@ -84,7 +84,7 @@ succB x
|
||||
debugWritableValues :: Universe -> Maybe [DebugItem]
|
||||
debugWritableValues u =
|
||||
Just $
|
||||
mapMaybe f $
|
||||
mapMaybe f
|
||||
[ (uvDebugV2_1, uvDebugV2_1)
|
||||
, (uvDebugV2_2, uvDebugV2_2)
|
||||
]
|
||||
@@ -151,7 +151,7 @@ drawCrInfo u = foldMap f . IM.elems $ w ^. cWorld . lWorld . creatures
|
||||
, g "crPos" $ cr ^? crPos . _xy
|
||||
, g "cpVigilance" $ cr ^? crPerception . cpVigilance
|
||||
, g "crAction" $ cr ^? crActionPlan . apAction
|
||||
, g "crImpulse" $ cr ^? crActionPlan . apImpulse
|
||||
-- , g "crImpulse" $ cr ^? crActionPlan . apImpulse
|
||||
, g "crName" $ cr ^? crName
|
||||
, g "crIntention" $ cr ^? crIntention
|
||||
]
|
||||
|
||||
@@ -43,7 +43,7 @@ defaultCreature =
|
||||
, _strideLength = yourDefaultStrideLength
|
||||
}
|
||||
, _crVocalization = Mute
|
||||
, _crActionPlan = ActionPlan [] [] (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crActionPlan = ActionPlan [] (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crPerception = defaultPerceptionState
|
||||
, _crMemory = defaultCreatureMemory
|
||||
, _crFaction = NoFaction
|
||||
|
||||
+104
-120
@@ -1,34 +1,24 @@
|
||||
module Dodge.Humanoid where
|
||||
module Dodge.Humanoid (chaseCritInternal) where
|
||||
|
||||
import Dodge.Creature.Impulse
|
||||
import Linear
|
||||
import Data.Maybe
|
||||
import Dodge.Creature.Action
|
||||
import Dodge.Creature
|
||||
import Dodge.Data.CreatureEffect
|
||||
import Dodge.Data.World
|
||||
import Geometry
|
||||
import LensHelp
|
||||
import RandomHelp
|
||||
|
||||
updateHumanoid :: Creature -> World -> World
|
||||
updateHumanoid cr = case cr ^?! crType of
|
||||
ChaseCrit {} ->
|
||||
humanoidAIList
|
||||
[ const doStrategyActions
|
||||
, performActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, chaseCritMv
|
||||
, chaseCritPerceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
, const searchIfDamaged
|
||||
, const (crType . meleeCooldown %~ max 0 . subtract 1)
|
||||
, const (crVocalization . vcCoolDown %~ max 0 . subtract 1)
|
||||
]
|
||||
cr
|
||||
_ -> id
|
||||
chaseCritInternal :: World -> Creature -> Creature
|
||||
chaseCritInternal =
|
||||
chainCreatureUpdates
|
||||
[ const doStrategyActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, chaseCritMv
|
||||
, chaseCritPerceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
, const searchIfDamaged
|
||||
, const (crType . meleeCooldown %~ max 0 . subtract 1)
|
||||
, const (crVocalization . vcCoolDown %~ max 0 . subtract 1)
|
||||
]
|
||||
|
||||
-- SpreadGunAI ->
|
||||
-- defaultImpulsive
|
||||
-- [ performActions
|
||||
@@ -180,97 +170,91 @@ updateHumanoid cr = case cr ^?! crType of
|
||||
-- , WaitThen 1 $ (DoImpulses [ChangeStrategy WatchAndWait])
|
||||
-- ]
|
||||
|
||||
humanoidAIList :: [World -> Creature -> Creature] -> Creature -> World -> World
|
||||
humanoidAIList l cr w = followImpulses cid $
|
||||
w & cWorld . lWorld . creatures . ix cid %~ chainCreatureUpdates l w
|
||||
where
|
||||
cid = cr ^. crID
|
||||
|
||||
chooseMovementPistol :: Creature -> World -> Action
|
||||
chooseMovementPistol cr w =
|
||||
chooseMovementPistol' cr w
|
||||
`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
|
||||
chooseMovementPistol' :: Creature -> World -> Action
|
||||
chooseMovementPistol' cr w =
|
||||
takeOneWeighted
|
||||
[chargeProb, retreatProb, strafeProb, strafeProb]
|
||||
[ chargeActions
|
||||
, retreatActionsPistol ycr cr
|
||||
, strafeLeftActions
|
||||
, strafeRightActions
|
||||
]
|
||||
& evalState
|
||||
$ g
|
||||
where
|
||||
g = _randGen w
|
||||
cpos = cr ^. crPos . _xy
|
||||
ycr = w ^?! cWorld . lWorld . creatures . ix 0
|
||||
ypos = ycr ^. crPos . _xy
|
||||
chargeProb
|
||||
| dist cpos ypos > 300 = 5
|
||||
| dist cpos ypos > 150 = 1
|
||||
| otherwise = 0
|
||||
strafeProb
|
||||
| dist cpos ypos > 150 = 1
|
||||
| otherwise = 0
|
||||
retreatProb
|
||||
| dist cpos ypos < 200 = 1 :: Float
|
||||
| otherwise = 0
|
||||
chargeActions =
|
||||
[TurnToward ypos 0.1]
|
||||
`DoImpulsesAlongside` 3
|
||||
`DoReplicate` ImpulsesList (replicate 9 [Move (V2 3 0)] ++ [[Move (V2 3 0), UseItem]])
|
||||
strafeLeftActions =
|
||||
DoImpulses [TurnToward yposr (2 * pi)]
|
||||
`DoActionThen` 3
|
||||
`DoReplicate` ImpulsesList (replicate 9 [Move (V2 0 3)] ++ [[Move (V2 0 3), UseItem]])
|
||||
strafeRightActions =
|
||||
DoImpulses [TurnToward yposl (2 * pi)]
|
||||
`DoActionThen` 3
|
||||
`DoReplicate` ImpulsesList (replicate 9 [Move (V2 0 (-3))] ++ [[Move (V2 0 (-3)), UseItem]])
|
||||
yposl = ypos -.- 100 *.* vNormal (normalizeV $ ypos -.- cpos)
|
||||
yposr = ypos +.+ 100 *.* vNormal (normalizeV $ ypos -.- cpos)
|
||||
|
||||
retreatActionsPistol :: Creature -> Creature -> Action
|
||||
retreatActionsPistol tcr cr =
|
||||
[TurnToward retreatOffset 0.2]
|
||||
`DoImpulsesAlongside` 3
|
||||
`DoReplicate` ImpulsesList (replicate 9 [Move (V2 (-3) 0)] ++ [[UseItem]])
|
||||
where
|
||||
cpos = cr ^. crPos . _xy
|
||||
tpos = tcr ^. crPos . _xy
|
||||
retreatOffset =
|
||||
let a
|
||||
| dist cpos tpos < 50 = 0
|
||||
| isLeftOfA (_crDir cr) (argV $ tpos -.- cpos) =
|
||||
-0.7
|
||||
| otherwise = 0.7
|
||||
in fromMaybe tpos $
|
||||
intersectLineLine
|
||||
cpos
|
||||
(cpos +.+ rotateV a (tpos -.- cpos))
|
||||
tpos
|
||||
(tpos +.+ vNormal (cpos -.- tpos))
|
||||
|
||||
retreatFireLauncher :: Action
|
||||
retreatFireLauncher =
|
||||
ImpulsesList ([UseItem] : replicate 20 [Turn 0.16])
|
||||
`DoActionThen` holsterWeapon
|
||||
`DoActionThen` ImpulsesList (replicate 30 [MoveForward 3])
|
||||
`DoActionThen` drawWeapon
|
||||
`DoActionThen` ImpulsesList ([UseItem] : replicate 20 [Turn $ negate 0.16])
|
||||
`DoActionThen` holsterWeapon
|
||||
`DoActionThen` ImpulsesList (replicate 15 [MoveForward 3])
|
||||
`DoActionThen` drawWeapon
|
||||
`DoActionThen` ImpulsesList
|
||||
( replicate
|
||||
100
|
||||
[ UseItem
|
||||
, ImpulseUseTarget (TurnTowardCr (pi / 16))
|
||||
]
|
||||
)
|
||||
`DoActionThen` 20
|
||||
`WaitThen` holsterWeapon
|
||||
`DoActionThen` ImpulsesList (replicate 15 [MoveForward 3])
|
||||
`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
--chooseMovementPistol :: Creature -> World -> Action
|
||||
--chooseMovementPistol cr w =
|
||||
-- chooseMovementPistol' cr w
|
||||
-- `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
--
|
||||
--chooseMovementPistol' :: Creature -> World -> Action
|
||||
--chooseMovementPistol' cr w =
|
||||
-- takeOneWeighted
|
||||
-- [chargeProb, retreatProb, strafeProb, strafeProb]
|
||||
-- [ chargeActions
|
||||
-- , retreatActionsPistol ycr cr
|
||||
-- , strafeLeftActions
|
||||
-- , strafeRightActions
|
||||
-- ]
|
||||
-- & evalState
|
||||
-- $ g
|
||||
-- where
|
||||
-- g = _randGen w
|
||||
-- cpos = cr ^. crPos . _xy
|
||||
-- ycr = w ^?! cWorld . lWorld . creatures . ix 0
|
||||
-- ypos = ycr ^. crPos . _xy
|
||||
-- chargeProb
|
||||
-- | dist cpos ypos > 300 = 5
|
||||
-- | dist cpos ypos > 150 = 1
|
||||
-- | otherwise = 0
|
||||
-- strafeProb
|
||||
-- | dist cpos ypos > 150 = 1
|
||||
-- | otherwise = 0
|
||||
-- retreatProb
|
||||
-- | dist cpos ypos < 200 = 1 :: Float
|
||||
-- | otherwise = 0
|
||||
-- chargeActions =
|
||||
-- [TurnToward ypos 0.1]
|
||||
-- `DoImpulsesAlongside` 3
|
||||
-- `DoReplicate` ImpulsesList (replicate 9 [Move (V2 3 0)] ++ [[Move (V2 3 0), UseItem]])
|
||||
-- strafeLeftActions =
|
||||
-- DoImpulses [TurnToward yposr (2 * pi)]
|
||||
-- `DoActionThen` 3
|
||||
-- `DoReplicate` ImpulsesList (replicate 9 [Move (V2 0 3)] ++ [[Move (V2 0 3), UseItem]])
|
||||
-- strafeRightActions =
|
||||
-- DoImpulses [TurnToward yposl (2 * pi)]
|
||||
-- `DoActionThen` 3
|
||||
-- `DoReplicate` ImpulsesList (replicate 9 [Move (V2 0 (-3))] ++ [[Move (V2 0 (-3)), UseItem]])
|
||||
-- yposl = ypos -.- 100 *.* vNormal (normalizeV $ ypos -.- cpos)
|
||||
-- yposr = ypos +.+ 100 *.* vNormal (normalizeV $ ypos -.- cpos)
|
||||
--
|
||||
--retreatActionsPistol :: Creature -> Creature -> Action
|
||||
--retreatActionsPistol tcr cr =
|
||||
-- [TurnToward retreatOffset 0.2]
|
||||
-- `DoImpulsesAlongside` 3
|
||||
-- `DoReplicate` ImpulsesList (replicate 9 [Move (V2 (-3) 0)] ++ [[UseItem]])
|
||||
-- where
|
||||
-- cpos = cr ^. crPos . _xy
|
||||
-- tpos = tcr ^. crPos . _xy
|
||||
-- retreatOffset =
|
||||
-- let a
|
||||
-- | dist cpos tpos < 50 = 0
|
||||
-- | isLeftOfA (_crDir cr) (argV $ tpos -.- cpos) =
|
||||
-- -0.7
|
||||
-- | otherwise = 0.7
|
||||
-- in fromMaybe tpos $
|
||||
-- intersectLineLine
|
||||
-- cpos
|
||||
-- (cpos +.+ rotateV a (tpos -.- cpos))
|
||||
-- tpos
|
||||
-- (tpos +.+ vNormal (cpos -.- tpos))
|
||||
--
|
||||
--retreatFireLauncher :: Action
|
||||
--retreatFireLauncher =
|
||||
-- ImpulsesList ([UseItem] : replicate 20 [Turn 0.16])
|
||||
-- `DoActionThen` holsterWeapon
|
||||
-- `DoActionThen` ImpulsesList (replicate 30 [MoveForward 3])
|
||||
-- `DoActionThen` drawWeapon
|
||||
-- `DoActionThen` ImpulsesList ([UseItem] : replicate 20 [Turn $ negate 0.16])
|
||||
-- `DoActionThen` holsterWeapon
|
||||
-- `DoActionThen` ImpulsesList (replicate 15 [MoveForward 3])
|
||||
-- `DoActionThen` drawWeapon
|
||||
-- `DoActionThen` ImpulsesList
|
||||
-- ( replicate
|
||||
-- 100
|
||||
-- [ UseItem
|
||||
-- , ImpulseUseTarget (TurnTowardCr (pi / 16))
|
||||
-- ]
|
||||
-- )
|
||||
-- `DoActionThen` 20
|
||||
-- `WaitThen` holsterWeapon
|
||||
-- `DoActionThen` ImpulsesList (replicate 15 [MoveForward 3])
|
||||
-- `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
|
||||
nodesNear = zonesExtract (w ^. pnZoning) . snailAround $ zoneOfPoint pnZoneSize p
|
||||
|
||||
snailAround :: Int2 -> [Int2]
|
||||
snailAround x = fmap (x+) $ smallSnailInt2
|
||||
snailAround x = (x+) <$> smallSnailInt2
|
||||
|
||||
smallSnailInt2 :: [Int2]
|
||||
smallSnailInt2 = sortOn (distance (V2 0 (0::Float)) . fmap fromIntegral)
|
||||
|
||||
@@ -97,7 +97,7 @@ shellHitFloor p pj =
|
||||
. (topj . pjVel . _z %~ bouncez)
|
||||
. (topj . pjVel . _xy %~ decvel)
|
||||
. (topj . pjSpin *~ 0.9)
|
||||
. (bounceSound pj)
|
||||
. bounceSound pj
|
||||
where
|
||||
bouncez x = max 0 (-0.5 * x)
|
||||
topj = cWorld . lWorld . projectiles . ix (pj ^. pjID)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
--{-# LANGUAGE LambdaCase #-}
|
||||
module Dodge.Render.ShapePicture (worldSPic) where
|
||||
|
||||
import Dodge.Debug
|
||||
|
||||
Reference in New Issue
Block a user