Cleanup. Start tweaking flares, glares and flashes
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@@ -15,8 +15,6 @@ import Framebuffer.Setup
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import Data.Preload.Render
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import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
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--import Graphics.GL.Core43
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--import Control.Lens
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import Control.Monad
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import Foreign
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import qualified Data.Vector.Mutable as MV
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@@ -1,6 +1,6 @@
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{-# LANGUAGE OverloadedStrings #-}
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module Preload.Update
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(pdataResizeUpdate
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( pdataResizeUpdate
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) where
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import Data.Preload
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import Framebuffer.Update
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@@ -39,4 +39,3 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
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bbShad <- makeByteStringShaderUsingVAO "bloomBlur" [(vert,bbVert),(frag,bbFrag')] ETriangleStrip
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(_fullscreenShader rdata)
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return (rdata' {_bloomBlurShader = bbShad})
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