Add slime crit, start work on slink crit
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@@ -13,5 +13,7 @@ crShape = \case
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HoverCrit {} -> Humanoid (greyN 0.9) (light blue) (greyN 0.3)
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SwarmCrit -> Humanoid (greyN 0.9) (lightx4 yellow) (greyN 0.3)
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AutoCrit -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
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SlinkCrit{} -> Humanoid (greyN 0.9) (dark . dark . dark $ orange) (greyN 0.3)
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BarrelCrit {} -> Barreloid
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LampCrit {} -> NonDrawnCreature
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SlimeCrit {} -> Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3)
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