Reify debug booleans
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@@ -107,7 +107,7 @@ doDrawing pdata u = do
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currentProgram $= Just (_shadProg lwShad)
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uniform (head $ _shadUnis lwShad) $= viewFrom3d
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bindVertexArrayObject $= Just (_vao $ _shadVAO lwShad)
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if not (_debug_remove_LOS cfig)
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if not (debugOn Remove_LOS cfig)
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then glDrawArrays
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(marshalEPrimitiveMode $ _shadPrim lwShad)
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0
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