Cleanup, remove inventory display update code on dropping item
This commit is contained in:
+1
-1
@@ -1 +1 @@
|
|||||||
All good (597 modules, at 22:09:47)
|
All good (597 modules, at 22:32:07)
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
module Dodge.DisplayInventory (
|
module Dodge.DisplayInventory (
|
||||||
toggleCombineInv,
|
toggleCombineInv,
|
||||||
updateInventorySectionItems,
|
-- updateInventorySectionItems,
|
||||||
updateInventoryPositioning,
|
updateInventoryPositioning,
|
||||||
updateCombinePositioning,
|
updateCombinePositioning,
|
||||||
) where
|
) where
|
||||||
@@ -117,7 +117,7 @@ updateDisplaySections w cfig sss =
|
|||||||
invitems' = IM.mapWithKey (\k (y,x) -> invSelectionItem cr k (x ^. locLDT . ldtValue) y)
|
invitems' = IM.mapWithKey (\k (y,x) -> invSelectionItem cr k (x ^. locLDT . ldtValue) y)
|
||||||
invlocs
|
invlocs
|
||||||
cr = you w
|
cr = you w
|
||||||
invlocs = invTrees'' $ _crInv (you w)
|
invlocs = allInvLocs $ _crInv (you w)
|
||||||
nfreeslots = crNumFreeSlots cr
|
nfreeslots = crNumFreeSlots cr
|
||||||
filtpair i itms filtdescription =
|
filtpair i itms filtdescription =
|
||||||
( (i, filtsis)
|
( (i, filtsis)
|
||||||
@@ -139,21 +139,21 @@ updateDisplaySections w cfig sss =
|
|||||||
invDimColor :: Color
|
invDimColor :: Color
|
||||||
invDimColor = greyN 0.7
|
invDimColor = greyN 0.7
|
||||||
|
|
||||||
-- this appears to be only for filtering
|
---- this appears to be only for filtering
|
||||||
updateInventorySectionItems :: World -> World
|
--updateInventorySectionItems :: World -> World
|
||||||
updateInventorySectionItems w =
|
--updateInventorySectionItems w =
|
||||||
w
|
-- w
|
||||||
& hud . hudElement . diSections . sssSections . ix 0 . ssItems %~ f
|
-- & hud . hudElement . diSections . sssSections . ix 0 . ssItems %~ f
|
||||||
where
|
-- where
|
||||||
f olditems = fromMaybe olditems $ do
|
-- cr = w ^?! cWorld . lWorld . creatures . ix 0
|
||||||
cr <- w ^? cWorld . lWorld . creatures . ix 0
|
-- invitms = IM.mapWithKey (invSelectionItem' cr)
|
||||||
--invitms <- IM.mapWithKey (invSelectionItem' cr) <$> cr ^? crInv
|
-- $ fmap (^. _2 . locLDT . ldtValue)
|
||||||
let invitms = IM.mapWithKey (invSelectionItem' cr)
|
-- $ allInvLocs $ cr ^. crInv
|
||||||
$ fmap (^. _2 . locLDT . ldtValue)
|
-- f olditems = fromMaybe olditems $ do
|
||||||
$ invTrees'' $ cr ^. crInv
|
-- --invitms <- IM.mapWithKey (invSelectionItem' cr) <$> cr ^? crInv
|
||||||
return $ case w ^? hud . hudElement . diSections . sssExtra . sssFilters . ix (-1) . _Just of
|
-- return $ case w ^? hud . hudElement . diSections . sssExtra . sssFilters . ix (-1) . _Just of
|
||||||
Just str -> IM.filter (plainRegex str) invitms
|
-- Just str -> IM.filter (plainRegex str) invitms
|
||||||
_ -> invitms
|
-- _ -> invitms
|
||||||
|
|
||||||
plainRegex :: String -> SelectionItem a -> Bool
|
plainRegex :: String -> SelectionItem a -> Bool
|
||||||
plainRegex = flip $ andOrRegex (\si str -> regexList str (_siPictures si))
|
plainRegex = flip $ andOrRegex (\si str -> regexList str (_siPictures si))
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ import Data.Maybe
|
|||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Data.SelectionList
|
import Dodge.Data.SelectionList
|
||||||
import Dodge.Data.World
|
import Dodge.Data.World
|
||||||
import Dodge.DisplayInventory
|
--import Dodge.DisplayInventory
|
||||||
import Dodge.Euse
|
import Dodge.Euse
|
||||||
import Dodge.Inventory.CheckSlots
|
import Dodge.Inventory.CheckSlots
|
||||||
import Dodge.Inventory.CloseObject
|
import Dodge.Inventory.CloseObject
|
||||||
@@ -81,7 +81,7 @@ rmInvItem cid invid w = w
|
|||||||
|
|
||||||
updateselection
|
updateselection
|
||||||
| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
|
| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
|
||||||
scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems
|
scrollAugInvSel (-1) . scrollAugInvSel 1-- . updateInventorySectionItems
|
||||||
| otherwise =
|
| otherwise =
|
||||||
pointcid . crManipulation . manObject . imSelectedItem %~ g
|
pointcid . crManipulation . manObject . imSelectedItem %~ g
|
||||||
|
|
||||||
|
|||||||
@@ -18,21 +18,6 @@ import Picture.Base
|
|||||||
|
|
||||||
invSelectionItem' :: Creature -> Int -> ComposedItem -> SelectionItem ()
|
invSelectionItem' :: Creature -> Int -> ComposedItem -> SelectionItem ()
|
||||||
invSelectionItem' cr i it = invSelectionItem cr i it 0
|
invSelectionItem' cr i it = invSelectionItem cr i it 0
|
||||||
-- SelectionItem
|
|
||||||
-- { _siPictures = pics & ix 0 %~ (++ anyequippos ++ anyhotkey)
|
|
||||||
-- , _siHeight = _itInvSize it
|
|
||||||
-- , _siIsSelectable = True
|
|
||||||
-- , _siColor = col
|
|
||||||
-- , _siOffX = 0
|
|
||||||
-- , _siPayload = ()
|
|
||||||
-- }
|
|
||||||
-- where
|
|
||||||
-- anyhotkey = maybe [] ((' ':) .hotkeyToString) (cr ^? crInvHotkeys . ix i)
|
|
||||||
-- anyequippos = maybe [] (rightPad 8 ' ' . (' ':) . eqPosText) (cr ^? crInvEquipped . ix i)
|
|
||||||
-- col = itemInvColor it
|
|
||||||
-- pics = case _itCurseStatus it of
|
|
||||||
-- UndroppableIdentified -> itemDisplay cr it
|
|
||||||
-- _ -> itemDisplay cr it
|
|
||||||
|
|
||||||
invSelectionItem :: Creature -> Int -> ComposedItem -> Int -> SelectionItem ()
|
invSelectionItem :: Creature -> Int -> ComposedItem -> Int -> SelectionItem ()
|
||||||
invSelectionItem cr i ci indent =
|
invSelectionItem cr i ci indent =
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ module Dodge.Item.Grammar (
|
|||||||
invRootTrees,
|
invRootTrees,
|
||||||
pciToCI,
|
pciToCI,
|
||||||
basePCI,
|
basePCI,
|
||||||
invTrees'',
|
allInvLocs,
|
||||||
) where
|
) where
|
||||||
|
|
||||||
import Control.Applicative
|
import Control.Applicative
|
||||||
@@ -201,8 +201,8 @@ invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x,
|
|||||||
|
|
||||||
-- returns an intmap with trees for all items
|
-- returns an intmap with trees for all items
|
||||||
--invTrees'' :: IM.IntMap Item -> [LocationLDT ItemLink ComposedItem]
|
--invTrees'' :: IM.IntMap Item -> [LocationLDT ItemLink ComposedItem]
|
||||||
invTrees'' :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
||||||
invTrees'' inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
||||||
where
|
where
|
||||||
f t = cldtPropagateFold h h g 0 t id
|
f t = cldtPropagateFold h h g 0 t id
|
||||||
h x _ _ _ = x + 1
|
h x _ _ _ = x + 1
|
||||||
|
|||||||
+40
-38
@@ -1,12 +1,14 @@
|
|||||||
module Dodge.Luse
|
module Dodge.Luse
|
||||||
|
( useL
|
||||||
|
)
|
||||||
where
|
where
|
||||||
|
|
||||||
import Dodge.Base
|
--import Dodge.Base
|
||||||
import Dodge.Creature.Action
|
import Dodge.Creature.Action
|
||||||
import Dodge.Data.World
|
import Dodge.Data.World
|
||||||
import Dodge.Item.Weapon.TriggerType
|
import Dodge.Item.Weapon.TriggerType
|
||||||
import Geometry
|
--import Geometry
|
||||||
import qualified IntMapHelp as IM
|
--import qualified IntMapHelp as IM
|
||||||
import LensHelp
|
import LensHelp
|
||||||
|
|
||||||
useL :: Luse -> Item -> Creature -> World -> World
|
useL :: Luse -> Item -> Creature -> World -> World
|
||||||
@@ -82,40 +84,40 @@ boostSelfL = undefined
|
|||||||
-- . (itAttachment .~ AttachInt pid)
|
-- . (itAttachment .~ AttachInt pid)
|
||||||
-- )
|
-- )
|
||||||
|
|
||||||
-- | Move a creature towards the mouse position, with shockwave
|
---- | Move a creature towards the mouse position, with shockwave
|
||||||
boostPoint ::
|
--boostPoint ::
|
||||||
-- | boost amount
|
-- -- | boost amount
|
||||||
Float ->
|
-- Float ->
|
||||||
Creature ->
|
-- Creature ->
|
||||||
World ->
|
-- World ->
|
||||||
Either Point2 Point2
|
-- Either Point2 Point2
|
||||||
boostPoint x cr w = case mayp2 of
|
--boostPoint x cr w = case mayp2 of
|
||||||
Nothing -> Right p1
|
-- Nothing -> Right p1
|
||||||
Just p2 -> Left $ mvPointTowardAtSpeed r cpos $ fst p2
|
-- Just p2 -> Left $ mvPointTowardAtSpeed r cpos $ fst p2
|
||||||
where
|
-- where
|
||||||
cpos = _crPos cr
|
-- cpos = _crPos cr
|
||||||
r = 1.5 * _crRad cr
|
-- r = 1.5 * _crRad cr
|
||||||
p1 = cpos +.+ x *.* squashNormalizeV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
|
-- p1 = cpos +.+ x *.* squashNormalizeV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
|
||||||
mayp2 = bouncePoint (const True) 1 cpos p1 w
|
-- mayp2 = bouncePoint (const True) 1 cpos p1 w
|
||||||
|
|
||||||
addBoostShockwave ::
|
--addBoostShockwave ::
|
||||||
Int ->
|
-- Int ->
|
||||||
Point2 ->
|
-- Point2 ->
|
||||||
Point2 ->
|
-- Point2 ->
|
||||||
World ->
|
-- World ->
|
||||||
World
|
-- World
|
||||||
addBoostShockwave pjid p v w =
|
--addBoostShockwave pjid p v w =
|
||||||
w & cWorld . lWorld . linearShockwaves
|
-- w & cWorld . lWorld . linearShockwaves
|
||||||
%~ IM.insertWith f pjid thePJ
|
-- %~ IM.insertWith f pjid thePJ
|
||||||
where
|
-- where
|
||||||
thePJ =
|
-- thePJ =
|
||||||
LinearShockwave
|
-- LinearShockwave
|
||||||
{ _lwPos = p
|
-- { _lwPos = p
|
||||||
, _lwID = pjid
|
-- , _lwID = pjid
|
||||||
, _lwPoints = [(p, v)]
|
-- , _lwPoints = [(p, v)]
|
||||||
, _lwTimer = maxT
|
-- , _lwTimer = maxT
|
||||||
}
|
-- }
|
||||||
f newVal oldVal = newVal & lwPoints %~ (++ _lwPoints oldVal)
|
-- f newVal oldVal = newVal & lwPoints %~ (++ _lwPoints oldVal)
|
||||||
|
|
||||||
maxT :: Int
|
--maxT :: Int
|
||||||
maxT = 20
|
--maxT = 20
|
||||||
|
|||||||
Reference in New Issue
Block a user