Function for adding random lights to roomNGon

This commit is contained in:
2026-03-19 11:40:49 +00:00
parent d1c2870d63
commit 508b848204
20 changed files with 453 additions and 336 deletions
+4 -3
View File
@@ -30,11 +30,12 @@ import qualified Data.Map.Strict as M
import NewInt
import Data.Foldable
import Data.Monoid
import RandomHelp
testStringInit :: Universe -> [String]
testStringInit u =
(fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
<> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
testStringInit u = [evalState (takeOne ["a","b"]) (_randGen $ _uvWorld u)]
-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
-- <> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
--testStringInit u = map show (u ^.. uvWorld . cWorld . lWorld . machines . traverse . mcDir)
--testStringInit u = map show
-- (u ^.. uvWorld . cWorld . lWorld . machines . traverse .mcType . _McDistributer)