Function for adding random lights to roomNGon
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@@ -30,11 +30,12 @@ import qualified Data.Map.Strict as M
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import NewInt
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import Data.Foldable
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import Data.Monoid
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import RandomHelp
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testStringInit :: Universe -> [String]
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testStringInit u =
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(fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
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<> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
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testStringInit u = [evalState (takeOne ["a","b"]) (_randGen $ _uvWorld u)]
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-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
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-- <> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
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--testStringInit u = map show (u ^.. uvWorld . cWorld . lWorld . machines . traverse . mcDir)
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--testStringInit u = map show
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-- (u ^.. uvWorld . cWorld . lWorld . machines . traverse .mcType . _McDistributer)
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