Function for adding random lights to roomNGon
This commit is contained in:
+55
-37
@@ -2,13 +2,13 @@
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{- Helpers for random generation. -}
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module RandomHelp (
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module System.Random,
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-- module Control.Monad.State,
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-- module Control.Monad.State,
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module RandomHelp,
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module Control.Monad.Trans.State.Lazy,
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) where
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import Control.Monad
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--import Control.Monad.State
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-- import Control.Monad.State
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import Control.Monad.Trans.State.Lazy
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import Data.List
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import Geometry
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@@ -21,8 +21,25 @@ randomRanges = join . takeOne . f
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f (x : y : ys) = state (randomR (x, y)) : f ys
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f _ = []
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takeOne :: RandomGen g => [a] -> State g a
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takeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (xs !! i))
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takeOne :: (RandomGen g) => [a] -> State g a
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takeOne xs = state (randomR (0, length xs - 1)) >>= \i -> return (xs !! i)
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takeOneRem :: (RandomGen g) => [a] -> State g (Maybe (a, [a]))
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takeOneRem [] = return Nothing
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takeOneRem xs =
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state (randomR (0, length xs - 1)) >>= \i -> do
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let (ys, (z : zs)) = splitAt i xs
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return $ Just (z, ys <> zs)
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takeOneFiltered :: (RandomGen g) => (a -> Bool) -> [a] -> State g (Maybe a)
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takeOneFiltered t xs = do
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m <- takeOneRem xs
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f m
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where
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f Nothing = return Nothing
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f (Just (y, ys))
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| t y = return $ Just y
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| otherwise = takeOneFiltered t ys
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takeOneWeighted :: (RandomGen g, Random b, Ord b, Num b) => [b] -> [a] -> State g a
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takeOneWeighted ws xs = state (randomR (0, sum ws)) >>= (\w -> return (xs !! i w ws))
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@@ -32,25 +49,25 @@ takeOneWeighted ws xs = state (randomR (0, sum ws)) >>= (\w -> return (xs !! i w
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| otherwise = 1 + i (y - z) zs
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i _ _ = 0
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--{-# OPTIONS -Wno-incomplete-uni-patterns #-}
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takeOneMore :: RandomGen g => ([a], [a]) -> State g ([a], [a])
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-- {-# OPTIONS -Wno-incomplete-uni-patterns #-}
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takeOneMore :: (RandomGen g) => ([a], [a]) -> State g ([a], [a])
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takeOneMore (_, []) = error "trying to takeOneMore from empty list"
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takeOneMore (xs, ys) = do
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i <- state $ randomR (0, length ys - 1)
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let (zs, w : ws) = splitAt i ys
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return (w : xs, zs ++ ws)
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takeNMore :: RandomGen g => Int -> ([a], [a]) -> State g ([a], [a])
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takeNMore :: (RandomGen g) => Int -> ([a], [a]) -> State g ([a], [a])
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takeNMore n p = foldl' (flip $ const (>>= takeOneMore)) (return p) [1 .. n]
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takeN :: RandomGen g => Int -> [a] -> State g [a]
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takeN :: (RandomGen g) => Int -> [a] -> State g [a]
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takeN 0 _ = return []
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takeN i xs = fst <$> takeNMore i ([], xs)
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-- | Randomly shuffle a list.
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shuffle :: RandomGen g => [a] -> State g [a]
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shuffle :: (RandomGen g) => [a] -> State g [a]
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shuffle xs = do
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rands <- forM [0 .. length xs -1] $ \i -> state $ randomR (0, i)
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rands <- forM [0 .. length xs - 1] $ \i -> state $ randomR (0, i)
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let f ys rand =
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let (as, b : bs) = splitAt rand ys
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in (as ++ bs, b)
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@@ -58,94 +75,95 @@ shuffle xs = do
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return $ forceElements zs `seq` zs
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-- | Randomly shuffle the tail of a list, not safe.
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shuffleTail :: RandomGen g => [a] -> State g [a]
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shuffleTail :: (RandomGen g) => [a] -> State g [a]
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shuffleTail (x : xs) = (x :) <$> shuffle xs
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shuffleTail _ = undefined
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-- select elements from a list randomly
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-- each element has the same independent chance of being selected
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randomSelectionFromList :: RandomGen g => Float -> [a] -> State g [a]
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randomSelectionFromList :: (RandomGen g) => Float -> [a] -> State g [a]
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randomSelectionFromList = filterM . const . randProb
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randProb :: RandomGen g => Float -> State g Bool
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randProb :: (RandomGen g) => Float -> State g Bool
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randProb p = do
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p1 <- state $ randomR (0, 1)
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return (p1 < p)
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randInCirc :: RandomGen g => Float -> State g Point2
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randInCirc :: (RandomGen g) => Float -> State g Point2
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randInCirc = flip randInArc (2 * pi)
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randOnCirc :: RandomGen g => Float -> State g Point2
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randOnCirc :: (RandomGen g) => Float -> State g Point2
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randOnCirc r = do
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a <- state $ randomR (0, 2*pi)
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a <- state $ randomR (0, 2 * pi)
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return $ r *.* unitVectorAtAngle a
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randInArc :: RandomGen g => Float -> Float -> State g Point2
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randInArc :: (RandomGen g) => Float -> Float -> State g Point2
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randInArc = randInArcStrip 0
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randInArcStrip :: RandomGen g => Float -> Float -> Float -> State g Point2
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randInArcStrip :: (RandomGen g) => Float -> Float -> Float -> State g Point2
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randInArcStrip minrad maxRad maxangle = do
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rad <- state $ randomR (minrad, maxRad)
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ang <- state $ randomR (0, maxangle)
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return $ rad *.* unitVectorAtAngle ang
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randOnUnitSphere :: RandomGen g => State g Point3
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randOnUnitSphere :: (RandomGen g) => State g Point3
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randOnUnitSphere = do
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z <- state $ randomR (negate 1, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randOnHemisphere :: RandomGen g => State g Point3
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randOnHemisphere :: (RandomGen g) => State g Point3
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randOnHemisphere = do
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z <- state $ randomR (0, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randInHemisphere :: RandomGen g => State g Point3
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randInHemisphere :: (RandomGen g) => State g Point3
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randInHemisphere = do
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p <- randOnHemisphere
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r <- state $ randomR (0, 1)
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return $ r *.*.* p
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randInRect :: RandomGen g => Float -> Float -> State g Point2
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randInRect :: (RandomGen g) => Float -> Float -> State g Point2
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randInRect w h = do
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x <- state $ randomR (0, w)
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y <- state $ randomR (0, h)
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return (V2 x y)
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maybeTakeOne :: RandomGen g => [a] -> State g (Maybe a)
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maybeTakeOne :: (RandomGen g) => [a] -> State g (Maybe a)
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maybeTakeOne [] = return Nothing
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maybeTakeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (Just (xs !! i)))
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randsSpread :: RandomGen g => (Float, Float) -> Int -> State g [Float]
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randsSpread :: (RandomGen g) => (Float, Float) -> Int -> State g [Float]
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randsSpread (a, b) i
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| i <= 0 = error "tried to take <= 0 randsSpread"
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| otherwise = zipWith (+) [a + x, a + 2 * x ..] <$> replicateM i (state $ randomR (0, x))
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where
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x = (b - a) / fromIntegral i
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randsOnCirc :: RandomGen g => Int -> State g [Float]
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randsOnCirc :: (RandomGen g) => Int -> State g [Float]
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randsOnCirc = randsSpread (0, 2 * pi)
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randPeakedParam :: RandomGen g => Int -> Float -> Float -> Float -> State g Float
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randPeakedParam :: (RandomGen g) => Int -> Float -> Float -> Float -> State g Float
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randPeakedParam i a b c = do
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x <- state $ randomR (-1, 1)
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let y = x ^ i
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return $ if y < 0
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then a + y * (a-b)
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else b + y * (c-b)
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return $
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if y < 0
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then a + y * (a - b)
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else b + y * (c - b)
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randPeaked :: RandomGen g => Float -> Float -> Float -> State g Float
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randPeaked :: (RandomGen g) => Float -> Float -> Float -> State g Float
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randPeaked = randPeakedParam 3
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randFromPair :: RandomGen g => Float -> (a,a) -> State g a
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randFromPair x (l,r) = do
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y <- state $ randomR (0,1)
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randFromPair :: (RandomGen g) => Float -> (a, a) -> State g a
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randFromPair x (l, r) = do
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y <- state $ randomR (0, 1)
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if x < y then return l else return r
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shufflePair :: RandomGen g => (a,a) -> State g (a,a)
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shufflePair (x,y) = do
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v <- state $ randomR (0::Float,1)
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if v > 0.5 then return (x,y) else return (y,x)
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shufflePair :: (RandomGen g) => (a, a) -> State g (a, a)
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shufflePair (x, y) = do
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v <- state $ randomR (0 :: Float, 1)
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if v > 0.5 then return (x, y) else return (y, x)
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