Determine thunk leak when marking seen walls
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+3
-1
@@ -560,8 +560,10 @@ data Wall = Wall
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, _wlPathable :: Bool
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, _wlDraw :: Bool
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, _wlRotateTo :: Bool
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, _wlBlockID :: Maybe Int
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, _wlBlockID :: Maybe' Int
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}
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-- | Strict maybe
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data Maybe' a = Just' a | Nothing'
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data ForceField = FF
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{ _ffLine :: [Point2] , _ffID :: Int
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, _ffColor :: Color
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