Chase crit suspicion increases more when you are closer

This commit is contained in:
2023-04-30 18:12:54 +01:00
parent 08e71e5451
commit 5180e9a995
6 changed files with 73 additions and 72 deletions
+36 -45
View File
@@ -1,4 +1,3 @@
-- | Functions updating a creature in a Reader World environment
module Dodge.Creature.ReaderUpdate (
doStrategyActions,
setTargetMv,
@@ -17,6 +16,7 @@ module Dodge.Creature.ReaderUpdate (
import Control.Applicative
import Control.Lens
import Control.Monad
import Data.Bifunctor
import Data.Maybe
import Dodge.Base
@@ -26,7 +26,6 @@ import Dodge.Data.World
import Dodge.Zoning.Creature
import FoldableHelp
import Geometry
import Control.Monad
overrideMeleeCloseTarget :: Creature -> Creature
overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
@@ -34,12 +33,13 @@ overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crInten
tryMeleeAttack :: Creature -> Creature -> Creature
tryMeleeAttack cr tcr
| _crMeleeCooldown cr == 0
&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi / 4 =
&& dist tpos cpos < _crRad cr + _crRad tcr + 5
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
| otherwise = cr
where
cpos = _crPos cr
tpos = _crPos tcr
setMvPos :: World -> Creature -> Creature
setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
@@ -47,14 +47,9 @@ setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
int = _crIntention cr
mtpos = do
tpos <- _crPos <$> _targetCr int
if hasLOSIndirect (_crPos cr) tpos w
then Just tpos
else Nothing
mpos =
mtpos
<|> _mvToPoint int
-- <|> listToMaybe (_soundsToInvestigate $ _crMemory cr)
guard $ hasLOSIndirect (_crPos cr) tpos w
return $ tpos
mpos = mtpos <|> _mvToPoint int
setViewPos :: Creature -> Creature
setViewPos cr = cr & crIntention . viewPoint %~ (<|> mpos)
@@ -112,31 +107,25 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
_ -> viewTarget w cr
goToTarget :: World -> Creature -> Creature
goToTarget w cr =
case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
_ -> viewTarget w cr
goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
_ -> viewTarget w cr
lookAroundSelf :: Action
lookAroundSelf = UseSelf CrTurnAround
--lookAroundSelf :: Action
--lookAroundSelf = UseSelf CrTurnAround
viewTarget :: World -> Creature -> Creature
viewTarget w cr = do
case cr ^? crIntention . viewPoint . _Just of
Just p
| hasLOSIndirect p (_crPos cr) w ->
cr'
& crActionPlan . apAction
%~ replaceNullWith
( TurnToPoint p
`DoActionThen` 40 `WaitThen` lookAroundSelf
`DoActionThen` 20 `WaitThen` lookAroundSelf
)
& crIntention . viewPoint .~ Nothing
| otherwise -> cr' & crActionPlan . apAction %~ replaceNullWith (PathTo p)
Nothing -> cr -- & crPerception . crAwakeLevel .~ Lethargic
where
cr' = cr & crPerception . cpVigilance .~ Vigilant
viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
Just p
| hasLOSIndirect p (_crPos cr) w ->
cr
& crActionPlan . apAction
%~ replaceNullWith
( TurnToPoint p
)
& crIntention . viewPoint .~ Nothing
| otherwise -> cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
Nothing -> cr
replaceNullWith :: a -> [a] -> [a]
replaceNullWith x [] = [x]
@@ -155,7 +144,7 @@ reloadOverride cr = fromMaybe cr $ do
guard $ cr ^. crStance . posture == Aiming
itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
guard $ cr ^? crInv . ix itRef . itUse . heldConsumption . laLoaded == Just 0
return $ cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
return $ cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
where
reloadActions =
[ holsterWeapon
@@ -192,20 +181,22 @@ targetYouWhenCognizant :: World -> Creature -> Creature
targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
-- so this caused a space leak: be careful with ?~
-- consider changing targeted creature to be just an index
Just (Cognizant _) -> (w ^?! cWorld . lWorld . creatures . ix 0) `seq` cr & crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
Just (Cognizant _) -> (w ^?! cWorld . lWorld . creatures . ix 0) `seq`
cr & crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
& crPerception . cpVigilance .~ Vigilant
_ -> cr & crIntention . targetCr .~ Nothing
searchIfDamaged :: Creature -> Creature
searchIfDamaged cr
| _crPastDamage cr > 0 &&
_apStrategy (_crActionPlan cr) == WatchAndWait =
cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy
.~ StrategyActions
LookAround
[ TurnToPoint (_crPos cr -.- unitVectorAtAngle (_crDir cr))
`DoActionThen` 40 `WaitThen` bfsThenReturn 500
]
| _crPastDamage cr > 0
&& _apStrategy (_crActionPlan cr) == WatchAndWait =
cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy
.~ StrategyActions
LookAround
[ TurnToPoint (_crPos cr -.- unitVectorAtAngle (_crDir cr))
`DoActionThen` 40 `WaitThen` bfsThenReturn 500
]
| otherwise = cr
bfsThenReturn :: Int -> Action