Refactor sound
This commit is contained in:
@@ -5,12 +5,12 @@ import Dodge.Data
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Creature.Stance.Data
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Geometry
|
||||
|
||||
holsterWeapon, drawWeapon :: Action
|
||||
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound putDownSound]
|
||||
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound pickUpSound]
|
||||
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
|
||||
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
|
||||
|
||||
fleeFrom :: Creature -> Maybe Creature -> Action
|
||||
fleeFrom cr mtcr = case mtcr of
|
||||
|
||||
Reference in New Issue
Block a user