Refactor sound

This commit is contained in:
2021-09-12 17:52:34 +01:00
parent ea333a363b
commit 51a85bd1ec
97 changed files with 409 additions and 177 deletions
+3 -3
View File
@@ -5,12 +5,12 @@ import Dodge.Data
import Dodge.Base.Collide
import Dodge.Creature.Test
import Dodge.Creature.Stance.Data
import Dodge.SoundLogic.Synonyms
import Dodge.SoundLogic.LoadSound
import Geometry
holsterWeapon, drawWeapon :: Action
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound putDownSound]
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound pickUpSound]
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
fleeFrom :: Creature -> Maybe Creature -> Action
fleeFrom cr mtcr = case mtcr of