Refactor sound
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+2
-2
@@ -378,7 +378,7 @@ data Item
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}
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| NoItem
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data ReloadType = ActiveReload | PassiveReload Int
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data ReloadType = ActiveReload | PassiveReload SoundID
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data ItEffect = NoItEffect
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| ItInvEffect
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@@ -581,7 +581,7 @@ data Impulse
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-- | UseIntrinsicAbility
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| Melee Int
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| ChangePosture Posture
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| MakeSound Int
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| MakeSound SoundID
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| ChangeStrategy Strategy
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| AddGoal Goal
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| ArbitraryImpulseFunction (World -> Creature -> Creature)
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