Refactor sound
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@@ -3,17 +3,21 @@ module Dodge.WorldEvent.Sound
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.SoundLogic
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import System.Random
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import Dodge.SoundLogic.LoadSound
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import Geometry.Data
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import Dodge.RandomHelp
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import System.Random
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import Control.Lens
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import Control.Monad.State.Lazy
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mkSoundBreakGlass :: Point2 -> World -> World
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mkSoundBreakGlass p w = soundOnceOrigin soundid (GlassBreakSound 0) p $ set randGen g w
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where
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(soundid,g) = _randGen w & randomR (37,40)
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(soundid,g) = _randGen w & runState (takeOne [glassShat1S,glassShat2S,glassShat3S,glassShat4S])
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mkSoundSplinterGlass :: Point2 -> World -> World
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mkSoundSplinterGlass p w = soundOnceOrigin soundid (GlassBreakSound 1) p $ set randGen g w
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where
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(soundid,g) = _randGen w & randomR (33,36)
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(soundid,g) = _randGen w & runState (takeOne [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S])
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