Commit before changing wall drawing
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@@ -721,6 +721,9 @@ data AmmoType
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{ _amString :: String
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, _amCreateGas :: Float -> Point2 -> Float -> Creature -> World -> World
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}
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| ForceFieldAmmo
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{ _amForceFieldType :: Wall
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}
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| GenericAmmo
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data ItemTweaks
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= NoTweaks
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