Make bloom trail last for at most one frame

This commit is contained in:
jgk
2021-07-07 14:52:48 +02:00
parent d939ddc731
commit 5301b6d0bd
5 changed files with 27 additions and 42 deletions
+9 -7
View File
@@ -82,20 +82,24 @@ doDrawing pdata w = do
depthMask $= Enabled
--bindFramebuffer Framebuffer $= (fst3 $ _fbo2 pdata)
bindFramebuffer Framebuffer $= (fst $ _fboFourth1 pdata)
viewport $= (Position 0 0, Size 600 600)
viewport $= (Position 0 0, Size 300 300)
depthFunc $= Just Always
--blend $= Disabled
textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
textureFilter Texture2D $= ((Linear',Nothing) , Linear')
--clear [ColorBuffer]
--blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
--blendFuncSeparate $= ((Zero,One), (Zero,SrcAlpha))
--drawShader (_fullscreenAlphaHalveShader pdata) 4
--blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
--drawShader (_bloomBlurShader pdata) 4
blendFunc $= (One,Zero)
drawShader (_fullscreenShader pdata) 4
--replicateM_ 5 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
--blendFuncSeparate $= ((Zero,One),(Zero,SrcAlpha))
blendFunc $= (One,One)
blendEquation $= FuncReverseSubtract
drawShader (_fullscreenAlphaHalveShader pdata) 4
blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
blendEquation $= FuncAdd
drawShader (_bloomBlurShader pdata) 4
replicateM_ 5 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
--replicateM_ 5 $ pingPongBlur pdata
--blend $= Enabled
viewport $= (Position 0 0, Size (round $ fst wins) (round $ snd wins))
@@ -122,8 +126,6 @@ doDrawing pdata w = do
--drawShader (_fullscreenShader pdata) 4
--textureBinding Texture2D $= Just (snd3 $ _fbo2 pdata)
textureBinding Texture2D $= Just (snd $ _fboLighting pdata)
textureFilter Texture2D $= ((Linear',Just Linear') , Linear')
generateMipmap' Texture2D
blend $= Enabled
blendFunc $= (Zero, OneMinusSrcAlpha)
drawShader (_fullscreenShader pdata) 4