Add hard edge to non-visible areas

This commit is contained in:
2021-06-30 13:52:14 +02:00
parent 1cfd1663d1
commit 532f491327
10 changed files with 68 additions and 56 deletions
+2 -2
View File
@@ -17,8 +17,8 @@ void main()
vec4 p1 = vec4 (gl_in[0].gl_Position.xy,0,1);
vec4 p2 = vec4 (gl_in[0].gl_Position.zw,0,1);
vec4 p3 = vec4 (p1.xy,150,1);
vec4 p4 = vec4 (p2.xy,150,1);
vec4 p3 = vec4 (p1.xy,100,1);
vec4 p4 = vec4 (p2.xy,100,1);
vec4 a1 = theMat * p1;
vec4 a2 = theMat * p2;