Start cleanup
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@@ -63,14 +63,14 @@ preloadRender = do
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<- makeShader "lighting/lineShadow" [vert,geom,frag] [3] ELinesAdjacency
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>>= addUniforms ["lightPos"]
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-- 2D draw shaders
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bslist <- makeVShader "twoD/basic" [vert,frag] [3,4] ETriangles
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aslist <- makeVShader "twoD/arc" [vert,frag] [3,4,3] ETriangles
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eslist <- makeVShader "twoD/ellipse" [vert,geom,frag] [3,4] ETriangles
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bezierQuadShader <- makeVShader "twoD/bezierQuad" [vert,frag] [3,4,4] ETriangleStrip
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cslist <- makeVShader "twoD/character" [vert,frag] [3,4,2] ETriangles
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bslist <- makeShader "twoD/basic" [vert,frag] [3,4] ETriangles
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aslist <- makeShader "twoD/arc" [vert,frag] [3,4,3] ETriangles
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eslist <- makeShader "twoD/ellipse" [vert,geom,frag] [3,4] ETriangles
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bezierQuadShader <- makeShader "twoD/bezierQuad" [vert,frag] [3,4,4] ETriangleStrip
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cslist <- makeShader "twoD/character" [vert,frag] [3,4,2] ETriangles
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>>= vaddTextureNoFilter "data/texture/charMap.png"
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-- this should really be a 2d texture array
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basicTweakZShad <- makeVShader "twoD/basicTweakZ" [vert,frag] [4,4] ETriangles
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basicTweakZShad <- makeShader "twoD/basicTweakZ" [vert,frag] [4,4] ETriangles
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-- fullscreen shaders
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fullscreenAlphaHalveShad <- makeShaderSized "fullscreen/alphaHalve" [vert,frag] [2] 4 ETriangleStrip
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pokeArray (shadVBOptr fullscreenAlphaHalveShad) $ concat cornerListNoCoord
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