Fix wall normals
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@@ -30,8 +30,7 @@ data RenderData = RenderData
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, _wallTextureShader :: FullShader
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, _textureArrayShader :: (FullShader,VBO)
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, _fullscreenShader :: (FullShader,VBO)
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, --, _fullscreenAlphaHalveShader :: (FullShader,VBO)
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_bloomBlurShader :: FullShader
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, _bloomBlurShader :: FullShader
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, _colorBlurShader :: FullShader
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, _barrelShader :: (FullShader,VBO)
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, _grayscaleShader :: FullShader
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@@ -47,10 +46,8 @@ data RenderData = RenderData
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, _fboBase :: (FBO, (TO, TO, TO))
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, _fboCloud :: (FBO, (TO, TO))
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, _fboBloom :: (FBO, TO)
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, _fboColor :: (FBO, TO)
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, _fboPos :: (FBO, TO)
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, _fboLighting :: (FBO, TO)
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--, _fboLightingHigh :: (FBO, TO)
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, _fboShadow :: (FBO, (TO, TO))
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, _rboBaseBloom :: GLuint -- RenderbufferObject id
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, _matUBO :: GLuint -- BufferObject id
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