Fix wall normals
This commit is contained in:
+11
-13
@@ -87,11 +87,10 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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bindTO toPos
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glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
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glStencilFunc GL_EQUAL 0 255
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glUseProgram (ltextShad ^. shadName) --Just (_shadProg ltextShad)
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glUniform3f (_shadUnis' ltextShad V.! 0) x y z
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glUniform4f (_shadUnis' ltextShad V.! 1) r g b rad
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--bindVertexArrayObject $= ltextShad ^? shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glUseProgram (ltextShad ^. shadName)
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glUniform3f (_shadUnis ltextShad V.! 0) x y z
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glUniform4f (_shadUnis ltextShad V.! 1) r g b rad
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glBindVertexArray $ ltextShad ^. shadVAO . vaoName
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glDrawArrays
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(marshalEPrimitiveMode (_shadPrim' ltextShad))
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0
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@@ -113,7 +112,6 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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0
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ptr
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glDisable GL_CULL_FACE
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--bindTO toPos
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glBindTextureUnit 0 (toPos ^. unTO)
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glDepthFunc GL_ALWAYS
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glDepthMask GL_FALSE
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@@ -154,8 +152,8 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glStencilFunc GL_ALWAYS 0 255
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--draw wall shadows
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glUseProgram (_shadName lwallShad)
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glUniform3f (_shadUnis' lwallShad V.! 0) x y z
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glUniform1f (_shadUnis' lwallShad V.! 1) rad
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glUniform3f (_shadUnis lwallShad V.! 0) x y z
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glUniform1f (_shadUnis lwallShad V.! 1) rad
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glBindVertexArray $ lwallShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO lwallShad)
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glDrawArrays
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(marshalEPrimitiveMode $ _shadPrim' lwallShad)
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@@ -166,8 +164,8 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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--draw silhouette shadows
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glEnable GL_DEPTH_CLAMP
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glUseProgram (_shadName llinesShad)
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glUniform3f (_shadUnis' llinesShad V.! 0) x y z
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glUniform1f (_shadUnis' llinesShad V.! 1) rad
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glUniform3f (_shadUnis llinesShad V.! 0) x y z
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glUniform1f (_shadUnis llinesShad V.! 1) rad
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glBindVertexArray (_vaoName $ _shadVAO llinesShad)
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' llinesShad)
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@@ -179,7 +177,7 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glCullFace GL_BACK
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glCullFace GL_FRONT
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glUseProgram (_shadName lcapShad)
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glUniform3f (_shadUnis' lcapShad V.! 0) x y z
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glUniform3f (_shadUnis lcapShad V.! 0) x y z
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glBindVertexArray $ lcapShad ^. shadVAO . vaoName --Just (_vao $ _shadVAO lcapShad)
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glDrawElements
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(marshalEPrimitiveMode $ _shadPrim' lcapShad)
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@@ -198,8 +196,8 @@ createLightMap cfig pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos dra
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glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
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glStencilFunc GL_EQUAL 0 255
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glUseProgram (ltextShad ^. shadName) --Just (_shadProg ltextShad)
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glUniform3f (_shadUnis' ltextShad V.! 0) x y z
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glUniform4f (_shadUnis' ltextShad V.! 1) r g b rad
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glUniform3f (_shadUnis ltextShad V.! 0) x y z
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glUniform4f (_shadUnis ltextShad V.! 1) r g b rad
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--bindVertexArrayObject $= ltextShad ^? shadVAO' . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glBindVertexArray $ ltextShad ^. shadVAO . vaoName -- Just (_vao $ _shadVAO ltextShad)
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glDrawArrays
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