Fix wall normals
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@@ -47,6 +47,3 @@ bufferShaderVector :: MV.MVector (PrimState IO) (FullShader, VBO) -> UMV.MVector
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bufferShaderVector shads counts = MV.imapM_ f shads
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where
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f i shad = UMV.read counts i >>= bufferPokedVBO (snd shad)
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--bindShaderBuffers :: [VBO] -> [Int] -> IO ()
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--bindShaderBuffers = zipWithM_ bufferPokedVBO
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