Continue reload refactor
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@@ -52,7 +52,6 @@ spreadGunCrit = defaultCreature
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,bangStick 6),(1,medkit 100)]
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, _crInvSel = 0
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, _crRad = 10
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, _crHP = 500
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}
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