Start allowing for more granular control of remote projectiles, cleanup
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@@ -25,8 +25,8 @@ updateProjectile pj w = foldl' (\w' pu -> upProjectile pu pj w') w (_prjUpdates
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upProjectile :: ProjectileUpdate -> Projectile -> World -> World
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upProjectile pu pj = case pu of
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CollisionEffectPU mscreenid -> shellCollisionCheck
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mscreenid pj
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CollisionEffectPU mcontrolid mdetonatorid mscreenid -> shellCollisionCheck
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mcontrolid mdetonatorid mscreenid pj
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TimePU -> decTimMvVel pj
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ThrustPU st et
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| act st et -> doThrust pj
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@@ -47,14 +47,17 @@ upProjectile pu pj = case pu of
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act st et = time <= st && time >= et
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--shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
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shellCollisionCheck :: Maybe (NewInt ItmInt) -> Projectile -> World -> World
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shellCollisionCheck f pj w
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shellCollisionCheck :: Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Projectile -> World -> World
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shellCollisionCheck controlid detid screenid pj w
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| time > 330 && circOnSomeWall oldPos 4 w = g
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| time <= 330 && anythingHitCirc 2 oldPos newPos w = g
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| time <= 0 = g
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| otherwise = w
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where
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g = explodeShell f pj w
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g = explodeShell controlid detid screenid pj w
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time = _prjTimer pj
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oldPos = _prjPos pj
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newPos = oldPos +.+ _prjVel pj
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@@ -154,12 +157,25 @@ decTimMvVel pj =
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vel = _prjVel pj
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pjid = _prjID pj
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explodeShell :: Maybe (NewInt ItmInt) -> Projectile -> World -> World
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explodeShell mitid pj w =
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explodeShell :: Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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Maybe (NewInt ItmInt) ->
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Projectile -> World -> World
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explodeShell controlid mdetid screenid pj w =
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w
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& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU mitid 30]
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& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU screenid 30]
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& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
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& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
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& stopSoundFrom (ShellSound pjid)
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& updatedetonator
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& updatecontroller
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where
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updatedetonator = fromMaybe id $ do
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detid <- mdetid
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return $ pointerToItemID detid . itUse . uaParams . apLinkedProjectile %~ deleteif
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deleteif (Just x) | x == pjid = Nothing
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deleteif x = x
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updatecontroller = fromMaybe id $ do
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cid <- controlid
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return $ pointerToItemID cid . itUse . uaParams . apLinkedProjectile %~ deleteif
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pjid = pj ^. prjID
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