Move towards moving menu selection list position to mouse context
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+18
-5
@@ -6,6 +6,7 @@ Description : Simulation update
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-}
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module Dodge.Update (updateUniverse) where
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import Dodge.Update.Input.ScreenLayer
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import Color
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import Control.Applicative
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import Control.Monad
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@@ -53,7 +54,6 @@ import Dodge.TractorBeam.Update
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import Dodge.Update.Camera
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import Dodge.Update.Cloud
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import Dodge.Update.Input.InGame
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import Dodge.Update.Input.ScreenLayer
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import Dodge.Update.Scroll
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import Dodge.Update.WallDamage
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import Dodge.WallCreatureCollisions
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@@ -286,7 +286,6 @@ functionalUpdate u =
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. over uvWorld updateCloseObjects
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. over uvWorld updateWheelEvents
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. over uvWorld (updateMouseInventorySelection (u ^. uvConfig))
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-- . updateMouseContext (u ^. uvConfig)
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. over uvWorld zoneClouds
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. over uvWorld zoneCreatures
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-- . over uvWorld updateInventorySelectionList
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@@ -397,12 +396,26 @@ updateMouseContext cfig u =
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(overmenu <|> overinv <|> overcomb <|> overterm)
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where
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overmenu = do
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screenlayer <- u ^? uvScreenLayers . ix 0
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return MouseMenuClick
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screen <- u ^? uvScreenLayers . ix 0
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return $ case screen ^. scOptions of
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[] -> NoMouseContext
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_ -> fromMaybe MouseMenuCursor $ do
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ldps <- screen ^? scListDisplayParams
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let ymax = maybe 0 length $ screen ^? scSelectionList . slItems
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yi <- ldpVerticalSelection (u ^. uvConfig) ldps (u ^. uvWorld . input . mousePos)
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-- guard $ mmoving || (_scDisplayTime screen <= 1)
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guard (yi >= 0 && yi < ymax)
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return $ if isselectable yi
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then MouseMenuClick yi
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else NoMouseContext
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isselectable yi =
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fromMaybe False $
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u ^? uvScreenLayers . _head . scSelectionList . slItems . ix yi . siIsSelectable
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-- mmoving = u ^. uvWorld . input . mouseMoving
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w = u ^. uvWorld
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aimcontext
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| ButtonRight `M.member` (w ^. input . mouseButtons) = MouseAiming
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| otherwise = NoMouseContext
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| otherwise = MouseInGame
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mpos = w ^. input . mousePos
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overinv = do
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sss <- w ^? hud . hudElement . diSections
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