Make item display universal

This commit is contained in:
2022-06-19 12:56:30 +01:00
parent df1f3ad6b0
commit 541a04f1bc
22 changed files with 349 additions and 358 deletions
-5
View File
@@ -7,7 +7,6 @@ module Dodge.Item.Weapon.BulletGun.Rod
, machineGun
) where
import Dodge.Data
import Dodge.Default.Item
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Particle.HitEffect
import Dodge.Particle.Damage
@@ -33,7 +32,6 @@ import Shape
--import Sound.Data
import LensHelp
import Data.Maybe
--import qualified Data.Sequence as Seq
--import Control.Lens
--import Control.Monad.State
@@ -150,6 +148,3 @@ machineGun = bangRod
& itConsumption . laReloadTime .~ 75
& itInvSize .~ 3
& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
& itInvDisplay .~ \it -> head (basicItemDisplay it) :
["*FIRERATE:" ++ fromMaybe "" (maybeRateStatus it)
]