Make item display universal
This commit is contained in:
@@ -7,7 +7,6 @@ module Dodge.Item.Weapon.BulletGun.Rod
|
||||
, machineGun
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Item.Weapon.BulletGun.Clip
|
||||
import Dodge.Particle.HitEffect
|
||||
import Dodge.Particle.Damage
|
||||
@@ -33,7 +32,6 @@ import Shape
|
||||
--import Sound.Data
|
||||
import LensHelp
|
||||
|
||||
import Data.Maybe
|
||||
--import qualified Data.Sequence as Seq
|
||||
--import Control.Lens
|
||||
--import Control.Monad.State
|
||||
@@ -150,6 +148,3 @@ machineGun = bangRod
|
||||
& itConsumption . laReloadTime .~ 75
|
||||
& itInvSize .~ 3
|
||||
& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
|
||||
& itInvDisplay .~ \it -> head (basicItemDisplay it) :
|
||||
["*FIRERATE:" ++ fromMaybe "" (maybeRateStatus it)
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user