Move flame into its own datatype
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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{-
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Datatypes describing the type of damage effects that are to be applied to
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creatures.
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-}
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module Dodge.Data.Damage
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( module Dodge.Data.Damage
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, module Dodge.Data.Damage.Type
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) where
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import Dodge.Data.Damage.Type
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import Geometry.Data
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import Control.Lens
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data DamageEffect
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= PushDamage
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{ _dePush :: Float
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, _dePushExp :: Float
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, _dePushRadius :: Float
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}
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| TorqueDamage { _deTorque :: Float }
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| PushBackDamage {_dePushBack :: Float }
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| NoDamageEffect
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deriving (Eq,Ord,Show)
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data Damage = Damage
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{ _dmType :: DamageType
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, _dmAmount :: Int , _dmFrom :: Point2 , _dmAt :: Point2 , _dmTo :: Point2
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, _dmEffect :: DamageEffect
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}
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deriving (Eq,Ord,Show)
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isElectrical :: Damage -> Bool
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isElectrical dm = case _dmType dm of
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ELECTRICAL -> True
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_ -> False
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isMovementDam :: Damage -> Bool
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isMovementDam dm = case _dmType dm of
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TORQUEDAM -> True
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PUSHDAM -> True
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_ -> False
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makeLenses ''Damage
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makeLenses ''DamageEffect
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