Move flame into its own datatype

This commit is contained in:
2022-07-18 22:41:40 +01:00
parent c14b3ff787
commit 54ba0fbedc
29 changed files with 444 additions and 318 deletions
+35
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module Dodge.Flame.Draw where
import Dodge.Data
import Geometry
import Picture
drawFlame
:: Flame
-> Picture
drawFlame pt = pictures
[ glow
, aPic BloomNoZWrite prot2 25 (V2 (scaleChange + 1) 2 ) $ V4 2 (-1) (-1) 0.5
, aPic BloomNoZWrite prot 22 (V2 (scaleChange + 0.5) 1 ) $ V4 1 0.5 0 2
, aPic BloomLayer prot3 20 (V2 scaleChange 0.5) $ V4 1 1 1 1
]
where
rotd = _flOriginalVel pt -- rotate direction
ep = _flPos pt
aPic :: Layer -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
aPic lay offset depth (V2 scalex scaley) col
= setLayer lay
. setDepth depth
. uncurryV translate (offset ep)
. rotate (pi * 0.5 + argV rotd)
. scale scalex scaley
. color col
$ circleSolid 5
glow = setLayer BloomNoZWrite $ setDepth 0.3 $ uncurryV translate ep
$ circleSolidCol (withAlpha 0 orange) (withAlpha 0.02 orange) 50
time = _flTimer pt
scaleChange
| time < 80 = 3
| otherwise = 3 - (fromIntegral time - 80) * 0.2
prot p' = p' +.+ rotateV (fromIntegral time) (V2 0 1)
prot2 p' = p' +.+ rotateV (negate $ fromIntegral time) (V2 0 1)
prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (V2 0 2)